Class MultiplayServersActionsResponse
Response from triggering a action.
Inherited Members
Namespace: Unity.Services.Apis.Admin.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "multiplay.servers.actionsResponse")]
[Preserve]
public class MultiplayServersActionsResponse
Constructors
MultiplayServersActionsResponse(bool)
Initializes a new instance of the MultiplayServersActionsResponse class.
Declaration
[Preserve]
public MultiplayServersActionsResponse(bool success = false)
Parameters
Type | Name | Description |
---|---|---|
bool | success | Indicates whether the action was triggered successfully. (required). |
Properties
Success
Indicates whether the action was triggered successfully.
Declaration
[DataMember(Name = "success", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public bool Success { get; set; }
Property Value
Type | Description |
---|---|
bool | Indicates whether the action was triggered successfully. |