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    Class MultiplayServersActionsResponse

    Response from triggering a action.

    Inheritance
    object
    MultiplayServersActionsResponse
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Multiplay
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "multiplay.servers.actionsResponse")]
    [Preserve]
    public class MultiplayServersActionsResponse

    Constructors

    MultiplayServersActionsResponse(bool)

    Initializes a new instance of the MultiplayServersActionsResponse class.

    Declaration
    [Preserve]
    public MultiplayServersActionsResponse(bool success = false)
    Parameters
    Type Name Description
    bool success

    Indicates whether the action was triggered successfully. (required).

    Properties

    Success

    Indicates whether the action was triggered successfully.

    Declaration
    [DataMember(Name = "success", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public bool Success { get; set; }
    Property Value
    Type Description
    bool

    Indicates whether the action was triggered successfully.

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