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    Class MultiplayRegistryTagsList

    list of tags for the given build.

    Inheritance
    object
    MultiplayRegistryTagsList
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Multiplay
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "multiplay.registry.tagsList")]
    [Preserve]
    public class MultiplayRegistryTagsList

    Constructors

    MultiplayRegistryTagsList(string, List<string>)

    Initializes a new instance of the MultiplayRegistryTagsList class.

    Declaration
    [Preserve]
    public MultiplayRegistryTagsList(string name = null, List<string> tags = null)
    Parameters
    Type Name Description
    string name

    Name of the registry build the tags are being listed for. (required).

    List<string> tags

    List of build tags. (required).

    Properties

    Name

    Name of the registry build the tags are being listed for.

    Declaration
    [DataMember(Name = "name", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string Name { get; set; }
    Property Value
    Type Description
    string

    Name of the registry build the tags are being listed for.

    Tags

    List of build tags.

    Declaration
    [DataMember(Name = "tags", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public List<string> Tags { get; set; }
    Property Value
    Type Description
    List<string>

    List of build tags.

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