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    Class MultiplayMachinesServersStates

    Servers states show number of machine servers in each state

    Inheritance
    object
    MultiplayMachinesServersStates
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Multiplay
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "multiplay.machines.serversStates")]
    [Preserve]
    public class MultiplayMachinesServersStates

    Constructors

    MultiplayMachinesServersStates(long, long, long, long, long)

    Initializes a new instance of the MultiplayMachinesServersStates class.

    Declaration
    [Preserve]
    public MultiplayMachinesServersStates(long allocated = 0, long available = 0, long held = 0, long online = 0, long reserved = 0)
    Parameters
    Type Name Description
    long allocated

    Indicate number of allocated servers (required).

    long available

    Indicate number of available servers (required).

    long held

    Indicate number of held servers (required).

    long online

    Indicate number of online servers (required).

    long reserved

    Indicate number of reserved servers (required).

    Properties

    Allocated

    Indicate number of allocated servers

    Declaration
    [DataMember(Name = "allocated", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long Allocated { get; set; }
    Property Value
    Type Description
    long

    Indicate number of allocated servers

    Available

    Indicate number of available servers

    Declaration
    [DataMember(Name = "available", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long Available { get; set; }
    Property Value
    Type Description
    long

    Indicate number of available servers

    Held

    Indicate number of held servers

    Declaration
    [DataMember(Name = "held", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long Held { get; set; }
    Property Value
    Type Description
    long

    Indicate number of held servers

    Online

    Indicate number of online servers

    Declaration
    [DataMember(Name = "online", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long Online { get; set; }
    Property Value
    Type Description
    long

    Indicate number of online servers

    Reserved

    Indicate number of reserved servers

    Declaration
    [DataMember(Name = "reserved", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long Reserved { get; set; }
    Property Value
    Type Description
    long

    Indicate number of reserved servers

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