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    Class MultiplayFleetCreateRequestRegion

    A region association to create.

    Inheritance
    object
    MultiplayFleetCreateRequestRegion
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Multiplay
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "multiplay.fleetCreateRequestRegion")]
    [Preserve]
    public class MultiplayFleetCreateRequestRegion

    Constructors

    MultiplayFleetCreateRequestRegion(long, long, string)

    Initializes a new instance of the MultiplayFleetCreateRequestRegion class.

    Declaration
    [Preserve]
    public MultiplayFleetCreateRequestRegion(long maxServers = 0, long minAvailableServers = 0, string regionID = null)
    Parameters
    Type Name Description
    long maxServers

    Maximum number of servers to host in the fleet region. (required).

    long minAvailableServers

    Minimum number of servers to keep free for new game sessions. (required).

    string regionID

    ID of the region to associate with the fleet. (required).

    Properties

    MaxServers

    Maximum number of servers to host in the fleet region.

    Declaration
    [DataMember(Name = "maxServers", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long MaxServers { get; set; }
    Property Value
    Type Description
    long

    Maximum number of servers to host in the fleet region.

    MinAvailableServers

    Minimum number of servers to keep free for new game sessions.

    Declaration
    [DataMember(Name = "minAvailableServers", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long MinAvailableServers { get; set; }
    Property Value
    Type Description
    long

    Minimum number of servers to keep free for new game sessions.

    RegionID

    ID of the region to associate with the fleet.

    Declaration
    [DataMember(Name = "regionID", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string RegionID { get; set; }
    Property Value
    Type Description
    string

    ID of the region to associate with the fleet.

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