Class MultiplayFleetAddRegionRequest
Request to add a region to a fleet with the provided configuration.
Inherited Members
Namespace: Unity.Services.Apis.Admin.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "multiplay.fleetAddRegionRequest")]
[Preserve]
public class MultiplayFleetAddRegionRequest
Constructors
MultiplayFleetAddRegionRequest(long, long, string)
Initializes a new instance of the Multiplay
Declaration
[Preserve]
public MultiplayFleetAddRegionRequest(long maxServers = 0, long minAvailableServers = 0, string regionID = null)
Parameters
Type | Name | Description |
---|---|---|
long | maxServers | Maximum number of servers to host in the fleet region. (required). |
long | minAvailableServers | Minimum number of servers to keep free for new game sessions. (required). |
string | regionID | ID of the associated region. (required). |
Properties
MaxServers
Maximum number of servers to host in the fleet region.
Declaration
[DataMember(Name = "maxServers", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public long MaxServers { get; set; }
Property Value
Type | Description |
---|---|
long | Maximum number of servers to host in the fleet region. |
MinAvailableServers
Minimum number of servers to keep free for new game sessions.
Declaration
[DataMember(Name = "minAvailableServers", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public long MinAvailableServers { get; set; }
Property Value
Type | Description |
---|---|
long | Minimum number of servers to keep free for new game sessions. |
RegionID
ID of the associated region.
Declaration
[DataMember(Name = "regionID", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string RegionID { get; set; }
Property Value
Type | Description |
---|---|
string | ID of the associated region. |