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    Class MultiplayBuildConfigurationConfigPair

    A single configuration key/value pair.

    Inheritance
    object
    MultiplayBuildConfigurationConfigPair
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Multiplay
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "multiplay.buildConfigurationConfigPair")]
    [Preserve]
    public class MultiplayBuildConfigurationConfigPair

    Constructors

    MultiplayBuildConfigurationConfigPair(long, string, string)

    Initializes a new instance of the MultiplayBuildConfigurationConfigPair class.

    Declaration
    [Preserve]
    public MultiplayBuildConfigurationConfigPair(long id = 0, string key = null, string value = null)
    Parameters
    Type Name Description
    long id

    ID of this key/value config pair. (required).

    string key

    Key for this pair. (required).

    string value

    Value for this pair. (required).

    Properties

    Id

    ID of this key/value config pair.

    Declaration
    [DataMember(Name = "id", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long Id { get; set; }
    Property Value
    Type Description
    long

    ID of this key/value config pair.

    Key

    Key for this pair.

    Declaration
    [DataMember(Name = "key", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string Key { get; set; }
    Property Value
    Type Description
    string

    Key for this pair.

    Value

    Value for this pair.

    Declaration
    [DataMember(Name = "value", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string Value { get; set; }
    Property Value
    Type Description
    string

    Value for this pair.

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