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    Class MultiplayAddedRegion

    Newly added fleet region

    Inheritance
    object
    MultiplayAddedRegion
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Multiplay
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "multiplay.addedRegion")]
    [Preserve]
    public class MultiplayAddedRegion

    Constructors

    MultiplayAddedRegion(string, long, long, string, string)

    Initializes a new instance of the MultiplayAddedRegion class.

    Declaration
    [Preserve]
    public MultiplayAddedRegion(string id = null, long maxServers = 0, long minAvailableServers = 0, string regionID = null, string regionName = null)
    Parameters
    Type Name Description
    string id

    ID of the fleet region. (required).

    long maxServers

    Maximum number of servers to host in the fleet region. (required).

    long minAvailableServers

    Minimum number of servers to keep free for new game sessions. (required).

    string regionID

    ID of the associated region. (required).

    string regionName

    Name of the associated region. (required).

    Properties

    Id

    ID of the fleet region.

    Declaration
    [DataMember(Name = "id", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string Id { get; set; }
    Property Value
    Type Description
    string

    ID of the fleet region.

    MaxServers

    Maximum number of servers to host in the fleet region.

    Declaration
    [DataMember(Name = "maxServers", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long MaxServers { get; set; }
    Property Value
    Type Description
    long

    Maximum number of servers to host in the fleet region.

    MinAvailableServers

    Minimum number of servers to keep free for new game sessions.

    Declaration
    [DataMember(Name = "minAvailableServers", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public long MinAvailableServers { get; set; }
    Property Value
    Type Description
    long

    Minimum number of servers to keep free for new game sessions.

    RegionID

    ID of the associated region.

    Declaration
    [DataMember(Name = "regionID", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string RegionID { get; set; }
    Property Value
    Type Description
    string

    ID of the associated region.

    RegionName

    Name of the associated region.

    Declaration
    [DataMember(Name = "regionName", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string RegionName { get; set; }
    Property Value
    Type Description
    string

    Name of the associated region.

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