Class InventoryItemRequest
InventoryItemRequest
Inherited Members
Namespace: Unity.Services.Apis.Admin.Economy
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "inventory-item-request")]
[Preserve]
public class InventoryItemRequest
Constructors
InventoryItemRequest(string, string, TypeEnum, object)
Initializes a new instance of the Inventory
Declaration
[Preserve]
public InventoryItemRequest(string id = null, string name = null, InventoryItemRequest.TypeEnum type = (InventoryItemRequest.TypeEnum)0, object customData = null)
Parameters
Type | Name | Description |
---|---|---|
string | id | ID of the item. (required). |
string | name | A descriptive name for the item. (required). |
Inventory |
type | type (required). |
object | customData | Max size when serialized 5 kilobits.. |
Properties
CustomData
Max size when serialized 5 kilobits.
Declaration
[DataMember(Name = "customData", EmitDefaultValue = true)]
[Preserve]
public object CustomData { get; set; }
Property Value
Type | Description |
---|---|
object | Max size when serialized 5 kilobits. |
Id
ID of the item.
Declaration
[DataMember(Name = "id", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string Id { get; set; }
Property Value
Type | Description |
---|---|
string | ID of the item. |
Name
A descriptive name for the item.
Declaration
[DataMember(Name = "name", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string Name { get; set; }
Property Value
Type | Description |
---|---|
string | A descriptive name for the item. |
Type
Gets or Sets Type
Declaration
[DataMember(Name = "type", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public InventoryItemRequest.TypeEnum Type { get; set; }
Property Value
Type | Description |
---|---|
Inventory |