Class PlayerWithFilesMetadata
Response type for a file stored in the Cloud Save service.
Inherited Members
Namespace: Unity.Services.Apis.Admin.CloudSave
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "PlayerWithFilesMetadata")]
[Preserve]
public class PlayerWithFilesMetadata
Constructors
PlayerWithFilesMetadata(string, FilesAccessClassesWithMetadata)
Initializes a new instance of the PlayerWithFilesMetadata class.
Declaration
[Preserve]
public PlayerWithFilesMetadata(string id = null, FilesAccessClassesWithMetadata accessClasses = null)
Parameters
| Type | Name | Description |
|---|---|---|
| string | id | The player ID supplied by the Authorization service. (required). |
| FilesAccessClassesWithMetadata | accessClasses | accessClasses (required). |
Properties
AccessClasses
Gets or Sets AccessClasses
Declaration
[DataMember(Name = "accessClasses", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public FilesAccessClassesWithMetadata AccessClasses { get; set; }
Property Value
| Type | Description |
|---|---|
| FilesAccessClassesWithMetadata |
Id
The player ID supplied by the Authorization service.
Declaration
[DataMember(Name = "id", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string Id { get; set; }
Property Value
| Type | Description |
|---|---|
| string | The player ID supplied by the Authorization service. |