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    Class UpdateConfigByIdRequest

    UpdateConfigByIdRequest

    Inheritance
    object
    UpdateConfigByIdRequest
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.RemoteConfig
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "updateConfigById_request")]
    [Preserve]
    public class UpdateConfigByIdRequest

    Constructors

    UpdateConfigByIdRequest(TypeEnum, List<Setting>)

    Initializes a new instance of the UpdateConfigByIdRequest class.

    Declaration
    [Preserve]
    public UpdateConfigByIdRequest(UpdateConfigByIdRequest.TypeEnum type = (UpdateConfigByIdRequest.TypeEnum)0, List<Setting> value = null)
    Parameters
    Type Name Description
    UpdateConfigByIdRequest.TypeEnum type

    We currently only support one config type. (required).

    List<Setting> value

    Array of Setting objects that represent the default values in your game. (required).

    Properties

    Type

    We currently only support one config type.

    Declaration
    [DataMember(Name = "type", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public UpdateConfigByIdRequest.TypeEnum Type { get; set; }
    Property Value
    Type Description
    UpdateConfigByIdRequest.TypeEnum

    We currently only support one config type.

    Value

    Array of Setting objects that represent the default values in your game.

    Declaration
    [DataMember(Name = "value", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public List<Setting> Value { get; set; }
    Property Value
    Type Description
    List<Setting>

    Array of Setting objects that represent the default values in your game.

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