Class UpdateConfigByIdRequest
UpdateConfigByIdRequest
Inherited Members
Namespace: Unity.Services.Apis.Admin.RemoteConfig
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "updateConfigById_request")]
[Preserve]
public class UpdateConfigByIdRequest
Constructors
UpdateConfigByIdRequest(TypeEnum, List<Setting>)
Initializes a new instance of the UpdateConfigByIdRequest class.
Declaration
[Preserve]
public UpdateConfigByIdRequest(UpdateConfigByIdRequest.TypeEnum type = (UpdateConfigByIdRequest.TypeEnum)0, List<Setting> value = null)
Parameters
Type | Name | Description |
---|---|---|
UpdateConfigByIdRequest.TypeEnum | type | We currently only support one config type. (required). |
List<Setting> | value | Array of |
Properties
Type
We currently only support one config type.
Declaration
[DataMember(Name = "type", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public UpdateConfigByIdRequest.TypeEnum Type { get; set; }
Property Value
Type | Description |
---|---|
UpdateConfigByIdRequest.TypeEnum | We currently only support one config type. |
Value
Array of Setting
objects that represent the default values in your game.
Declaration
[DataMember(Name = "value", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public List<Setting> Value { get; set; }
Property Value
Type | Description |
---|---|
List<Setting> | Array of |