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    Class UpdateConfig

    Request to update a Config

    Inheritance
    object
    UpdateConfig
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.RemoteConfig
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "UpdateConfig")]
    [Preserve]
    public class UpdateConfig

    Constructors

    UpdateConfig(TypeEnum, List<Setting>)

    Initializes a new instance of the UpdateConfig class.

    Declaration
    [Preserve]
    public UpdateConfig(UpdateConfig.TypeEnum type = (UpdateConfig.TypeEnum)0, List<Setting> value = null)
    Parameters
    Type Name Description
    UpdateConfig.TypeEnum type

    We currently only support one config type. (required).

    List<Setting> value

    Array of Setting objects that represent the default values in your game. (required).

    Properties

    Type

    We currently only support one config type.

    Declaration
    [DataMember(Name = "type", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public UpdateConfig.TypeEnum Type { get; set; }
    Property Value
    Type Description
    UpdateConfig.TypeEnum

    We currently only support one config type.

    Value

    Array of Setting objects that represent the default values in your game.

    Declaration
    [DataMember(Name = "value", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public List<Setting> Value { get; set; }
    Property Value
    Type Description
    List<Setting>

    Array of Setting objects that represent the default values in your game.

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