docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ConfigCopyRequest

    Request to copy Config Settings

    Inheritance
    object
    ConfigCopyRequest
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.RemoteConfig
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "ConfigCopyRequest")]
    [Preserve]
    public class ConfigCopyRequest

    Constructors

    ConfigCopyRequest(string, string, List<string>)

    Initializes a new instance of the ConfigCopyRequest class.

    Declaration
    [Preserve]
    public ConfigCopyRequest(string sourceConfigId = null, string destinationConfigId = null, List<string> settings = null)
    Parameters
    Type Name Description
    string sourceConfigId

    sourceConfigId (required).

    string destinationConfigId

    destinationConfigId (required).

    List<string> settings

    Array of Setting keys that represent the Settings to be copied. (required).

    Properties

    DestinationConfigId

    Gets or Sets DestinationConfigId

    Declaration
    [DataMember(Name = "destinationConfigId", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string DestinationConfigId { get; set; }
    Property Value
    Type Description
    string

    Settings

    Array of Setting keys that represent the Settings to be copied.

    Declaration
    [DataMember(Name = "settings", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public List<string> Settings { get; set; }
    Property Value
    Type Description
    List<string>

    Array of Setting keys that represent the Settings to be copied.

    SourceConfigId

    Gets or Sets SourceConfigId

    Declaration
    [DataMember(Name = "sourceConfigId", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string SourceConfigId { get; set; }
    Property Value
    Type Description
    string
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)