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    Class PlayerAuthListProjectUserResponseUser

    Represents a requested player.

    Inheritance
    object
    PlayerAuthListProjectUserResponseUser
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.PlayerAuthentication
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "player-auth.ListProjectUserResponseUser")]
    [Preserve]
    public class PlayerAuthListProjectUserResponseUser

    Constructors

    PlayerAuthListProjectUserResponseUser(string, bool, List<PlayerAuthListProjectUserResponseExternalId>, string, string)

    Initializes a new instance of the PlayerAuthListProjectUserResponseUser class.

    Declaration
    [Preserve]
    public PlayerAuthListProjectUserResponseUser(string id = null, bool disabled = false, List<PlayerAuthListProjectUserResponseExternalId> externalIds = null, string createdAt = null, string lastLoginAt = null)
    Parameters
    Type Name Description
    string id

    The player Id. The Id is unique within the Id domain..

    bool disabled

    Whether the player is enabled or disabled by admin..

    List<PlayerAuthListProjectUserResponseExternalId> externalIds

    List of externalIds that have been linked to the player..

    string createdAt

    When the player was created at. It is a unix timestamp..

    string lastLoginAt

    When the player last logged in. It is a unix timestamp..

    Properties

    CreatedAt

    When the player was created at. It is a unix timestamp.

    Declaration
    [DataMember(Name = "createdAt", EmitDefaultValue = false)]
    [Preserve]
    public string CreatedAt { get; set; }
    Property Value
    Type Description
    string

    When the player was created at. It is a unix timestamp.

    Disabled

    Whether the player is enabled or disabled by admin.

    Declaration
    [DataMember(Name = "disabled", EmitDefaultValue = true)]
    [Preserve]
    public bool Disabled { get; set; }
    Property Value
    Type Description
    bool

    Whether the player is enabled or disabled by admin.

    ExternalIds

    List of externalIds that have been linked to the player.

    Declaration
    [DataMember(Name = "externalIds", EmitDefaultValue = false)]
    [Preserve]
    public List<PlayerAuthListProjectUserResponseExternalId> ExternalIds { get; set; }
    Property Value
    Type Description
    List<PlayerAuthListProjectUserResponseExternalId>

    List of externalIds that have been linked to the player.

    Id

    The player Id. The Id is unique within the Id domain.

    Declaration
    [DataMember(Name = "id", EmitDefaultValue = false)]
    [Preserve]
    public string Id { get; set; }
    Property Value
    Type Description
    string

    The player Id. The Id is unique within the Id domain.

    LastLoginAt

    When the player last logged in. It is a unix timestamp.

    Declaration
    [DataMember(Name = "lastLoginAt", EmitDefaultValue = false)]
    [Preserve]
    public string LastLoginAt { get; set; }
    Property Value
    Type Description
    string

    When the player last logged in. It is a unix timestamp.

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