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    Class PlayerAuthAuthorizationErrorV1

    PlayerAuthAuthorizationErrorV1

    Inheritance
    object
    PlayerAuthAuthorizationErrorV1
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.PlayerAuthentication
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "player-auth.AuthorizationError.v1")]
    [Preserve]
    public class PlayerAuthAuthorizationErrorV1

    Constructors

    PlayerAuthAuthorizationErrorV1(string, int, string, List<object>)

    Initializes a new instance of the PlayerAuthAuthorizationErrorV1 class.

    Declaration
    [Preserve]
    public PlayerAuthAuthorizationErrorV1(string title = null, int status = 0, string detail = null, List<object> details = null)
    Parameters
    Type Name Description
    string title

    title.

    int status

    status.

    string detail

    detail.

    List<object> details

    details.

    Properties

    Detail

    Gets or Sets Detail

    Declaration
    [DataMember(Name = "detail", EmitDefaultValue = false)]
    [Preserve]
    public string Detail { get; set; }
    Property Value
    Type Description
    string

    Details

    Gets or Sets Details

    Declaration
    [DataMember(Name = "details", EmitDefaultValue = false)]
    [Preserve]
    public List<object> Details { get; set; }
    Property Value
    Type Description
    List<object>

    Status

    Gets or Sets Status

    Declaration
    [DataMember(Name = "status", EmitDefaultValue = false)]
    [Preserve]
    public int Status { get; set; }
    Property Value
    Type Description
    int

    Title

    Gets or Sets Title

    Declaration
    [DataMember(Name = "title", EmitDefaultValue = false)]
    [Preserve]
    public string Title { get; set; }
    Property Value
    Type Description
    string
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