docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class RealMoneyPurchaseResourceResponse

    RealMoneyPurchaseResourceResponse

    Inheritance
    object
    RealMoneyPurchaseResourceResponse
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Economy
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "real-money-purchase-resource-response")]
    [Preserve]
    public class RealMoneyPurchaseResourceResponse

    Constructors

    RealMoneyPurchaseResourceResponse(string, string, TypeEnum, RealMoneyPurchaseItemResponseStoreIdentifiers, List<VirtualPurchaseResourceResponseRewardsInner>, object, ModifiedMetadata, ModifiedMetadata)

    Initializes a new instance of the RealMoneyPurchaseResourceResponse class.

    Declaration
    [Preserve]
    public RealMoneyPurchaseResourceResponse(string id = null, string name = null, RealMoneyPurchaseResourceResponse.TypeEnum type = (RealMoneyPurchaseResourceResponse.TypeEnum)0, RealMoneyPurchaseItemResponseStoreIdentifiers storeIdentifiers = null, List<VirtualPurchaseResourceResponseRewardsInner> rewards = null, object customData = null, ModifiedMetadata created = null, ModifiedMetadata modified = null)
    Parameters
    Type Name Description
    string id

    ID of the resource. (required).

    string name

    A descriptive name for the resource. (required).

    RealMoneyPurchaseResourceResponse.TypeEnum type

    type (required).

    RealMoneyPurchaseItemResponseStoreIdentifiers storeIdentifiers

    storeIdentifiers (required).

    List<VirtualPurchaseResourceResponseRewardsInner> rewards

    The rewards credited when making the purchase. A reward is an ID of a currency or inventory item, an amount and default instance data for inventory items. An item can be used in more than one reward line. (required).

    object customData

    Max size when serialised 5 kilobits. (required).

    ModifiedMetadata created

    created (required).

    ModifiedMetadata modified

    modified (required).

    Properties

    Created

    Gets or Sets Created

    Declaration
    [DataMember(Name = "created", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public ModifiedMetadata Created { get; set; }
    Property Value
    Type Description
    ModifiedMetadata

    CustomData

    Max size when serialised 5 kilobits.

    Declaration
    [DataMember(Name = "customData", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public object CustomData { get; set; }
    Property Value
    Type Description
    object

    Max size when serialised 5 kilobits.

    Id

    ID of the resource.

    Declaration
    [DataMember(Name = "id", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string Id { get; set; }
    Property Value
    Type Description
    string

    ID of the resource.

    Modified

    Gets or Sets Modified

    Declaration
    [DataMember(Name = "modified", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public ModifiedMetadata Modified { get; set; }
    Property Value
    Type Description
    ModifiedMetadata

    Name

    A descriptive name for the resource.

    Declaration
    [DataMember(Name = "name", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public string Name { get; set; }
    Property Value
    Type Description
    string

    A descriptive name for the resource.

    Rewards

    The rewards credited when making the purchase. A reward is an ID of a currency or inventory item, an amount and default instance data for inventory items. An item can be used in more than one reward line.

    Declaration
    [DataMember(Name = "rewards", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public List<VirtualPurchaseResourceResponseRewardsInner> Rewards { get; set; }
    Property Value
    Type Description
    List<VirtualPurchaseResourceResponseRewardsInner>

    The rewards credited when making the purchase. A reward is an ID of a currency or inventory item, an amount and default instance data for inventory items. An item can be used in more than one reward line.

    StoreIdentifiers

    Gets or Sets StoreIdentifiers

    Declaration
    [DataMember(Name = "storeIdentifiers", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public RealMoneyPurchaseItemResponseStoreIdentifiers StoreIdentifiers { get; set; }
    Property Value
    Type Description
    RealMoneyPurchaseItemResponseStoreIdentifiers

    Type

    Gets or Sets Type

    Declaration
    [DataMember(Name = "type", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public RealMoneyPurchaseResourceResponse.TypeEnum Type { get; set; }
    Property Value
    Type Description
    RealMoneyPurchaseResourceResponse.TypeEnum
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)