docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PublishBody

    PublishBody

    Inheritance
    object
    PublishBody
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Economy
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "publish-body")]
    [Preserve]
    public class PublishBody

    Constructors

    PublishBody(bool)

    Initializes a new instance of the PublishBody class.

    Declaration
    [Preserve]
    public PublishBody(bool isPublished = false)
    Parameters
    Type Name Description
    bool isPublished

    Flag indicating intent of publishing current Economy configuration..

    Properties

    IsPublished

    Flag indicating intent of publishing current Economy configuration.

    Declaration
    [DataMember(Name = "isPublished", EmitDefaultValue = true)]
    [Preserve]
    public bool IsPublished { get; set; }
    Property Value
    Type Description
    bool

    Flag indicating intent of publishing current Economy configuration.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)