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    Class FilesAccessClassesWithMetadata

    The access classes for the player ID. Any given player ID can have files stored across multiple access classes.

    Inheritance
    object
    FilesAccessClassesWithMetadata
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.CloudSave
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "FilesAccessClassesWithMetadata")]
    [Preserve]
    public class FilesAccessClassesWithMetadata

    Constructors

    FilesAccessClassesWithMetadata(FilesAccessClassMetadata)

    Initializes a new instance of the FilesAccessClassesWithMetadata class.

    Declaration
    [Preserve]
    public FilesAccessClassesWithMetadata(FilesAccessClassMetadata _default = null)
    Parameters
    Type Name Description
    FilesAccessClassMetadata _default

    _default.

    Properties

    Default

    Gets or Sets Default

    Declaration
    [DataMember(Name = "default", EmitDefaultValue = false)]
    [Preserve]
    public FilesAccessClassMetadata Default { get; set; }
    Property Value
    Type Description
    FilesAccessClassMetadata
    In This Article
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