Class FilesAccessClassesWithMetadata
The access classes for the player ID. Any given player ID can have files stored across multiple access classes.
Inherited Members
Namespace: Unity.Services.Apis.Admin.CloudSave
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "FilesAccessClassesWithMetadata")]
[Preserve]
public class FilesAccessClassesWithMetadata
Constructors
FilesAccessClassesWithMetadata(FilesAccessClassMetadata)
Initializes a new instance of the FilesAccessClassesWithMetadata class.
Declaration
[Preserve]
public FilesAccessClassesWithMetadata(FilesAccessClassMetadata _default = null)
Parameters
Type | Name | Description |
---|---|---|
FilesAccessClassMetadata | _default | _default. |
Properties
Default
Gets or Sets Default
Declaration
[DataMember(Name = "default", EmitDefaultValue = false)]
[Preserve]
public FilesAccessClassMetadata Default { get; set; }
Property Value
Type | Description |
---|---|
FilesAccessClassMetadata |