docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class AccessClassMetadata

    Metadata regarding data in an access class

    Inheritance
    object
    AccessClassMetadata
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.CloudSave
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "AccessClassMetadata")]
    [Preserve]
    public class AccessClassMetadata

    Constructors

    AccessClassMetadata(int, int)

    Initializes a new instance of the AccessClassMetadata class.

    Declaration
    [Preserve]
    public AccessClassMetadata(int totalSize = 0, int numKeys = 0)
    Parameters
    Type Name Description
    int totalSize

    The total size of the data stored in bytes for this access class (required).

    int numKeys

    The number of keys stored for this access class (required).

    Properties

    NumKeys

    The number of keys stored for this access class

    Declaration
    [DataMember(Name = "numKeys", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public int NumKeys { get; set; }
    Property Value
    Type Description
    int

    The number of keys stored for this access class

    TotalSize

    The total size of the data stored in bytes for this access class

    Declaration
    [DataMember(Name = "totalSize", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public int TotalSize { get; set; }
    Property Value
    Type Description
    int

    The total size of the data stored in bytes for this access class

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)