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    Class Policy

    A Policy consists of an array of Policy statements that make up the Resource Policy

    Inheritance
    object
    Policy
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.AccessPolicy
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "Policy")]
    [Preserve]
    public class Policy

    Constructors

    Policy(List<ProjectStatement>)

    Initializes a new instance of the Policy class.

    Declaration
    [Preserve]
    public Policy(List<ProjectStatement> statements = null)
    Parameters
    Type Name Description
    List<ProjectStatement> statements

    statements.

    Properties

    Statements

    Gets or Sets Statements

    Declaration
    [DataMember(Name = "statements", EmitDefaultValue = false)]
    [Preserve]
    public List<ProjectStatement> Statements { get; set; }
    Property Value
    Type Description
    List<ProjectStatement>
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