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    Class PlayerPolicies

    Contains an array of Player Policies and a pagination token

    Inheritance
    object
    PlayerPolicies
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.AccessPolicy
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "PlayerPolicies")]
    [Preserve]
    public class PlayerPolicies

    Constructors

    PlayerPolicies(string, List<PlayerPolicy>)

    Initializes a new instance of the PlayerPolicies class.

    Declaration
    [Preserve]
    public PlayerPolicies(string next = null, List<PlayerPolicy> results = null)
    Parameters
    Type Name Description
    string next

    next.

    List<PlayerPolicy> results

    results (required).

    Properties

    Next

    Gets or Sets Next

    Declaration
    [DataMember(Name = "next", EmitDefaultValue = false)]
    [Preserve]
    public string Next { get; set; }
    Property Value
    Type Description
    string

    Results

    Gets or Sets Results

    Declaration
    [DataMember(Name = "results", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public List<PlayerPolicy> Results { get; set; }
    Property Value
    Type Description
    List<PlayerPolicy>
    In This Article
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