Class Player
Player
Inherited Members
Namespace: Unity.Services.Apis.PlayerNames
Assembly: solution.dll
Syntax
[Preserve]
public class Player
Constructors
Player(string, string, bool)
Initializes a new instance of the Player class.
Declaration
[Preserve]
public Player(string id = null, string name = null, bool autoGenerated = false)
Parameters
Type | Name | Description |
---|---|---|
string | id | id (required). |
string | name | name. |
bool | autoGenerated | autoGenerated. |
Properties
AutoGenerated
Gets or Sets AutoGenerated
Declaration
[Preserve]
public bool AutoGenerated { get; set; }
Property Value
Type | Description |
---|---|
bool |
Id
Gets or Sets Id
Declaration
[Preserve]
public string Id { get; set; }
Property Value
Type | Description |
---|---|
string |
Name
Gets or Sets Name
Declaration
[Preserve]
public string Name { get; set; }
Property Value
Type | Description |
---|---|
string |