Class PlayerDataObject
Custom data property for a player.
Inherited Members
Namespace: Unity.Services.Apis.Lobbies
Assembly: solution.dll
Syntax
[Preserve]
public class PlayerDataObject
Constructors
PlayerDataObject(string, VisibilityEnum)
Initializes a new instance of the PlayerDataObject class.
Declaration
[Preserve]
public PlayerDataObject(string value = null, PlayerDataObject.VisibilityEnum visibility = (PlayerDataObject.VisibilityEnum)0)
Parameters
| Type | Name | Description |
|---|---|---|
| string | value | The value of the custom property. This property can be set to null or an empty string.. |
| PlayerDataObject.VisibilityEnum | visibility | Indicates for whom the property should be visible. If |
Properties
Value
The value of the custom property. This property can be set to null or an empty string.
Declaration
[Preserve]
public string Value { get; set; }
Property Value
| Type | Description |
|---|---|
| string | The value of the custom property. This property can be set to null or an empty string. |
Visibility
Indicates for whom the property should be visible. If public, the property will be visible to everyone and will be included in query results. If member, the data will only be visible to users who are members of the lobby (i.e. those who have successfully joined). If private, the metadata will only be visible to the player.
Declaration
[Preserve]
public PlayerDataObject.VisibilityEnum Visibility { get; set; }
Property Value
| Type | Description |
|---|---|
| PlayerDataObject.VisibilityEnum | Indicates for whom the property should be visible. If |