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    Class Notification

    Notification

    Inheritance
    object
    Notification
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Apis.PlayerAuthentication
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class Notification

    Constructors

    Notification(string, string, string, string, string, string, string, string, string)

    Initializes a new instance of the Notification class.

    Declaration
    [Preserve]
    public Notification(string id = null, string type = null, string playerID = null, string caseID = null, string projectID = null, string message = null, string createdAt = null, string updatedAt = null, string deletedAt = null)
    Parameters
    Type Name Description
    string id

    The notification identifier (required).

    string type

    The notification type, defaults to DSA (required).

    string playerID

    The player identifier (required).

    string caseID

    The case identifier (required).

    string projectID

    The project identifier (required).

    string message

    The message content (required).

    string createdAt

    Unix epoch time the notification was triggered (required).

    string updatedAt

    Unix epoch time the notification was last updated.

    string deletedAt

    Unix epoch time the notification was soft deleted.

    Properties

    CaseID

    The case identifier

    Declaration
    [Preserve]
    public string CaseID { get; set; }
    Property Value
    Type Description
    string

    The case identifier

    CreatedAt

    Unix epoch time the notification was triggered

    Declaration
    [Preserve]
    public string CreatedAt { get; set; }
    Property Value
    Type Description
    string

    Unix epoch time the notification was triggered

    DeletedAt

    Unix epoch time the notification was soft deleted

    Declaration
    [Preserve]
    public string DeletedAt { get; set; }
    Property Value
    Type Description
    string

    Unix epoch time the notification was soft deleted

    Id

    The notification identifier

    Declaration
    [Preserve]
    public string Id { get; set; }
    Property Value
    Type Description
    string

    The notification identifier

    Message

    The message content

    Declaration
    [Preserve]
    public string Message { get; set; }
    Property Value
    Type Description
    string

    The message content

    PlayerID

    The player identifier

    Declaration
    [Preserve]
    public string PlayerID { get; set; }
    Property Value
    Type Description
    string

    The player identifier

    ProjectID

    The project identifier

    Declaration
    [Preserve]
    public string ProjectID { get; set; }
    Property Value
    Type Description
    string

    The project identifier

    Type

    The notification type, defaults to DSA

    Declaration
    [Preserve]
    public string Type { get; set; }
    Property Value
    Type Description
    string

    The notification type, defaults to DSA

    UpdatedAt

    Unix epoch time the notification was last updated

    Declaration
    [Preserve]
    public string UpdatedAt { get; set; }
    Property Value
    Type Description
    string

    Unix epoch time the notification was last updated

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