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    Class MatchIdAssignment

    MatchIdAssignment

    Inheritance
    object
    MatchIdAssignment
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Apis.Matchmaker
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class MatchIdAssignment

    Constructors

    MatchIdAssignment(string, string, StatusEnum?, string)

    Initializes a new instance of the MatchIdAssignment class.

    Declaration
    [Preserve]
    public MatchIdAssignment(string assignmentType = null, string message = null, MatchIdAssignment.StatusEnum? status = null, string matchId = null)
    Parameters
    Type Name Description
    string assignmentType

    assignmentType (required).

    string message

    message.

    MatchIdAssignment.StatusEnum? status

    The status of the assignment is one of Timeout, Failed, InProgress, Found.

    string matchId

    Unique ID of the match..

    Properties

    AssignmentType

    Gets or Sets AssignmentType

    Declaration
    [Preserve]
    public string AssignmentType { get; set; }
    Property Value
    Type Description
    string

    MatchId

    Unique ID of the match.

    Declaration
    [Preserve]
    public string MatchId { get; set; }
    Property Value
    Type Description
    string

    Unique ID of the match.

    Message

    Gets or Sets Message

    Declaration
    [Preserve]
    public string Message { get; set; }
    Property Value
    Type Description
    string

    Status

    The status of the assignment is one of Timeout, Failed, InProgress, Found

    Declaration
    [Preserve]
    public MatchIdAssignment.StatusEnum? Status { get; set; }
    Property Value
    Type Description
    MatchIdAssignment.StatusEnum?

    The status of the assignment is one of Timeout, Failed, InProgress, Found

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