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    Class MemberIdentity

    An identifiable member allows the user to decide on whether they want to add a user by name or by id.

    Inheritance
    object
    MemberIdentity
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Apis.Friends
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class MemberIdentity

    Constructors

    MemberIdentity(string, string, Role?)

    Initializes a new instance of the MemberIdentity class.

    Declaration
    [Preserve]
    public MemberIdentity(string profileName = null, string id = null, Role? role = null)
    Parameters
    Type Name Description
    string profileName

    profileName.

    string id

    id.

    Role? role

    role.

    Properties

    Id

    Gets or Sets Id

    Declaration
    [Preserve]
    public string Id { get; set; }
    Property Value
    Type Description
    string

    ProfileName

    Gets or Sets ProfileName

    Declaration
    [Preserve]
    public string ProfileName { get; set; }
    Property Value
    Type Description
    string

    Role

    Gets or Sets Role

    Declaration
    [Preserve]
    public Role? Role { get; set; }
    Property Value
    Type Description
    Role?
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