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    Class PlayerPurchaseVirtualResponseCosts

    Costs of the purchase.

    Inheritance
    object
    PlayerPurchaseVirtualResponseCosts
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Apis.Economy
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class PlayerPurchaseVirtualResponseCosts

    Constructors

    PlayerPurchaseVirtualResponseCosts(List<CurrencyExchangeItem>, List<InventoryExchangeItem>)

    Initializes a new instance of the PlayerPurchaseVirtualResponseCosts class.

    Declaration
    [Preserve]
    public PlayerPurchaseVirtualResponseCosts(List<CurrencyExchangeItem> currency = null, List<InventoryExchangeItem> inventory = null)
    Parameters
    Type Name Description
    List<CurrencyExchangeItem> currency

    Currency that was deducted in the purchase..

    List<InventoryExchangeItem> inventory

    Inventory that was deducted in the purchase. (required).

    Properties

    Currency

    Currency that was deducted in the purchase.

    Declaration
    [Preserve]
    public List<CurrencyExchangeItem> Currency { get; set; }
    Property Value
    Type Description
    List<CurrencyExchangeItem>

    Currency that was deducted in the purchase.

    Inventory

    Inventory that was deducted in the purchase.

    Declaration
    [Preserve]
    public List<InventoryExchangeItem> Inventory { get; set; }
    Property Value
    Type Description
    List<InventoryExchangeItem>

    Inventory that was deducted in the purchase.

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