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    Class PlayerPurchaseGoogleplaystoreResponseVerification

    PlayerPurchaseGoogleplaystoreResponseVerification

    Inheritance
    object
    PlayerPurchaseGoogleplaystoreResponseVerification
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Apis.Economy
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class PlayerPurchaseGoogleplaystoreResponseVerification

    Constructors

    PlayerPurchaseGoogleplaystoreResponseVerification(StatusEnum, PlayerPurchaseGoogleplaystoreResponseVerificationStore)

    Initializes a new instance of the PlayerPurchaseGoogleplaystoreResponseVerification class.

    Declaration
    [Preserve]
    public PlayerPurchaseGoogleplaystoreResponseVerification(PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum status = (PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum)0, PlayerPurchaseGoogleplaystoreResponseVerificationStore store = null)
    Parameters
    Type Name Description
    PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum status

    Status of the receipt verification. * VALID: The purchase was valid. * VALID_NOT_REDEEMED: The purchase was valid but seen before, and had not yet been redeemed. * INVALID_ALREADY_REDEEMED: The purchase has already been redeemed. * INVALID_VERIFICATION_FAILED: The receipt verification Service returned that the receipt data was not valid. * INVALID_ANOTHER_PLAYER: The receipt has previously been used by a different player and validated. * INVALID_CONFIGURATION: The service configuration is invalid, further information in the details section of the response. * INVALID_PRODUCT_ID_MISMATCH: The purchase configuration store product identifier does not match the one in the receipt. * CURRENCY_MAX_EXCEEDED: Could not add the rewards because one or more currencies would be taken over the specified maximum balance. (required).

    PlayerPurchaseGoogleplaystoreResponseVerificationStore store

    store (required).

    Properties

    Status

    Status of the receipt verification. * VALID: The purchase was valid. * VALID_NOT_REDEEMED: The purchase was valid but seen before, and had not yet been redeemed. * INVALID_ALREADY_REDEEMED: The purchase has already been redeemed. * INVALID_VERIFICATION_FAILED: The receipt verification Service returned that the receipt data was not valid. * INVALID_ANOTHER_PLAYER: The receipt has previously been used by a different player and validated. * INVALID_CONFIGURATION: The service configuration is invalid, further information in the details section of the response. * INVALID_PRODUCT_ID_MISMATCH: The purchase configuration store product identifier does not match the one in the receipt. * CURRENCY_MAX_EXCEEDED: Could not add the rewards because one or more currencies would be taken over the specified maximum balance.

    Declaration
    [Preserve]
    public PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum Status { get; set; }
    Property Value
    Type Description
    PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum

    Status of the receipt verification. * VALID: The purchase was valid. * VALID_NOT_REDEEMED: The purchase was valid but seen before, and had not yet been redeemed. * INVALID_ALREADY_REDEEMED: The purchase has already been redeemed. * INVALID_VERIFICATION_FAILED: The receipt verification Service returned that the receipt data was not valid. * INVALID_ANOTHER_PLAYER: The receipt has previously been used by a different player and validated. * INVALID_CONFIGURATION: The service configuration is invalid, further information in the details section of the response. * INVALID_PRODUCT_ID_MISMATCH: The purchase configuration store product identifier does not match the one in the receipt. * CURRENCY_MAX_EXCEEDED: Could not add the rewards because one or more currencies would be taken over the specified maximum balance.

    Store

    Gets or Sets Store

    Declaration
    [Preserve]
    public PlayerPurchaseGoogleplaystoreResponseVerificationStore Store { get; set; }
    Property Value
    Type Description
    PlayerPurchaseGoogleplaystoreResponseVerificationStore
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