Interface IBinarySerializationContext
Assembly: Unity.Serialization.dll
Syntax
public interface IBinarySerializationContext
Properties
Writer
Gets the underlying Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer which can be used to output data.
Declaration
UnsafeAppendBuffer* Writer { get; }
Property Value
Type |
Description |
UnsafeAppendBuffer* |
|
Methods
ContinueVisitation()
Continues serialization for the current value. This will run the next adapter in the sequence, or the default behaviour.
Declaration
void ContinueVisitation()
ContinueVisitationWithoutAdapters()
Continues serialization for the current type without running any more adapters. This will perform the default behaviour.
Declaration
void ContinueVisitationWithoutAdapters()
SerializeValue<T>(T)
Writes the given value
to the stream. This will run all adapters.
Declaration
void SerializeValue<T>(T value)
Parameters
Type |
Name |
Description |
T |
value |
The value to write.
|
Type Parameters
Name |
Description |
T |
The value type to write.
|
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