Struct BinarySerializationContext<TValue>
The BinarySerializationContext<TValue> is available from adapters. It provides access to the current adapter enumerator and allows for control of serialization for a given type.
Inherited Members
Namespace: Unity.Serialization.Binary
Syntax
public readonly struct BinarySerializationContext<TValue> : IBinarySerializationContext
Type Parameters
Name | Description |
---|---|
TValue | The value type being serialized. |
Properties
Writer
Gets the underlying UnsafeAppendBuffer which can be used to output data.
Declaration
public readonly UnsafeAppendBuffer*Writer { get; }
Property Value
Type | Description |
---|---|
UnsafeAppendBuffer* |
Implements
Methods
ContinueVisitation()
Continues visitation for the current type. This will run the next adapter in the sequence, or the default behaviour.
Declaration
public readonly void ContinueVisitation()
Implements
ContinueVisitationWithoutAdapters()
Continues visitation for the current type without running any more adapters. This will perform the default behaviour.
Declaration
public readonly void ContinueVisitationWithoutAdapters()
Implements
SerializeValue<T>(T)
Writes the given value
to the stream. This will run all adapters.
Declaration
public readonly void SerializeValue<T>(T value)
Parameters
Type | Name | Description |
---|---|---|
T | value | The value to write. |
Type Parameters
Name | Description |
---|---|
T | The value type to write. |