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    Class EditorialPlayableAsset

    EditorialPlayableAsset controls the PlayableDirector of a Sequence.

    Inheritance
    object
    Object
    ScriptableObject
    PlayableAsset
    NestedTimelinePlayableAsset
    EditorialPlayableAsset
    Implements
    IPlayableAsset
    ITimelineClipAsset
    ISerializationCallbackReceiver
    Inherited Members
    PlayableAsset.duration
    PlayableAsset.outputs
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Sequences.Timeline
    Assembly: Unity.Sequences.dll
    Syntax
    public class EditorialPlayableAsset : NestedTimelinePlayableAsset, IPlayableAsset, ITimelineClipAsset, ISerializationCallbackReceiver

    Properties

    clipCaps

    Get the clip caps. For a EditorialPlayableAsset, SpeedMultiplier and ClipIn are the two extra clip options available.

    Declaration
    public ClipCaps clipCaps { get; }
    Property Value
    Type Description
    ClipCaps

    Methods

    CreatePlayable(PlayableGraph, GameObject)

    Creates two playables, one to control the PlayableDirector of this asset and another to control the activation of this PlayableDirector.

    Declaration
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    Parameters
    Type Name Description
    PlayableGraph graph

    The graph to inject playables into.

    GameObject owner

    The game object which initiated the build.

    Returns
    Type Description
    Playable

    The root playable of all the playables injected.

    Overrides
    NestedTimelinePlayableAsset.CreatePlayable(PlayableGraph, GameObject)

    Implements

    IPlayableAsset
    ITimelineClipAsset
    ISerializationCallbackReceiver
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