Class MasterSequenceExtensions
This class extends the MasterSequence asset management with Unity Editor basic capabilities: save, delete, rename.
Inherited Members
Namespace: UnityEditor.Sequences
Assembly: Unity.Sequences.Editor.dll
Syntax
public static class MasterSequenceExtensions
Methods
Delete(MasterSequence)
Deletes the MasterSequence asset from disk. This also deletes the MasterSequence asset folder if it is empty after the operation.
Declaration
public static void Delete(this MasterSequence masterSequence)
Parameters
| Type | Name | Description |
|---|---|---|
| MasterSequence | masterSequence | The MasterSequence asset to delete. |
Rename(MasterSequence, string)
Renames the MasterSequence asset on disk.
Declaration
public static bool Rename(this MasterSequence masterSequence, string newName)
Parameters
| Type | Name | Description |
|---|---|---|
| MasterSequence | masterSequence | The MasterSequence asset to rename. |
| string | newName | The new name to use. |
Returns
| Type | Description |
|---|---|
| bool | True if the rename was a success. False otherwise. |