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    Class StoryboardPlayableAsset

    The StoryboardPlayableAsset represents a Storyboard frame to use in the StoryboardTrack.

    Inheritance
    object
    Object
    ScriptableObject
    PlayableAsset
    StoryboardPlayableAsset
    Implements
    IPlayableAsset
    ITimelineClipAsset
    Inherited Members
    PlayableAsset.duration
    PlayableAsset.outputs
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Sequences.Timeline
    Assembly: Unity.Sequences.dll
    Syntax
    public class StoryboardPlayableAsset : PlayableAsset, IPlayableAsset, ITimelineClipAsset

    Fields

    alpha

    The opacity of the board image. By default it is 50% transparent.

    Declaration
    [Tooltip("The opacity of the board.  0 is transparent, 1 is opaque")]
    [Range(0, 1)]
    [SerializeField]
    public float alpha
    Field Value
    Type Description
    float

    board

    The board image to display.

    Declaration
    [Tooltip("The board to be displayed")]
    [SerializeField]
    public Texture board
    Field Value
    Type Description
    Texture

    horizontalFlip

    Whether to horizontally flip the board image or not.

    Declaration
    [Tooltip("If checked, the board will be flipped horizontally")]
    public bool horizontalFlip
    Field Value
    Type Description
    bool

    position

    The board image position. By default it is centered.

    Declaration
    [Tooltip("The screen-space position at which to display the board. Zero is center")]
    [SerializeField]
    public Vector2 position
    Field Value
    Type Description
    Vector2

    scale

    The board image scale.

    Declaration
    [Tooltip("The screen-space scaling to apply to the board")]
    [Min(0)]
    public Vector2 scale
    Field Value
    Type Description
    Vector2

    showBoard

    Whether to display this specific board image or not.

    Declaration
    [Tooltip("If checked, the specified board will be displayed as an overlay over the virtual camera's output")]
    [SerializeField]
    public bool showBoard
    Field Value
    Type Description
    bool

    syncScale

    Whether to lock the aspect ratio of the board image or not. By default, the aspect ratio is locked to preserve the original image proportions.

    Declaration
    [Tooltip("If checked, X and Y scale are synchronized")]
    public bool syncScale
    Field Value
    Type Description
    bool

    verticalFlip

    Whether to vertically flip the board image or not.

    Declaration
    [Tooltip("If checked, the board will be flipped vertically")]
    public bool verticalFlip
    Field Value
    Type Description
    bool

    zRotation

    The board image Z rotation (tilt).

    Declaration
    [Tooltip("The z-axis rotation to apply to the board")]
    [SerializeField]
    [Range(-180, 180)]
    public float zRotation
    Field Value
    Type Description
    float

    Properties

    clipCaps

    Get the clip capabilities. For StoryboardPlayableAsset, no extra Clip caps are available.

    Declaration
    public ClipCaps clipCaps { get; }
    Property Value
    Type Description
    ClipCaps

    Methods

    CreatePlayable(PlayableGraph, GameObject)

    Implement this method to have your asset inject playables into the given graph.

    Declaration
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    Parameters
    Type Name Description
    PlayableGraph graph

    The graph to inject playables into.

    GameObject owner

    The game object which initiated the build.

    Returns
    Type Description
    Playable

    The playable injected into the graph, or the root playable if multiple playables are injected.

    Overrides
    PlayableAsset.CreatePlayable(PlayableGraph, GameObject)

    Implements

    IPlayableAsset
    ITimelineClipAsset
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