Class SequenceAssetTrack
SequenceAssetTrack support SequenceAssetPlayableAsset that drive the PlayableDirector of a Sequence Asset.
Inheritance
SequenceAssetTrack
Inherited Members
TrackAsset.m_Clips
TrackAsset.OnBeforeTrackSerialize()
TrackAsset.OnAfterTrackDeserialize()
TrackAsset.CreatePlayable(PlayableGraph, GameObject)
TrackAsset.DeleteClip(TimelineClip)
TrackAsset.DeleteMarker(IMarker)
TrackAsset.GatherProperties(PlayableDirector, IPropertyCollector)
TrackAsset.OnCreateClip(TimelineClip)
TrackAsset.CreatePlayable(PlayableGraph, GameObject, TimelineClip)
TrackAsset.GetAnimationClipHash(AnimationClip)
TrackAsset.end
TrackAsset.duration
TrackAsset.muted
TrackAsset.mutedInHierarchy
TrackAsset.curves
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Sequences.Timeline
Assembly: Unity.Sequences.dll
Syntax
[Serializable]
[TrackColor(0.058, 0.462, 0.588)]
[TrackClipType(typeof(SequenceAssetPlayableAsset), false)]
public class SequenceAssetTrack : NestedTimelineTrack, IPlayableAsset, ISerializationCallbackReceiver, IPropertyPreview