Class SequenceAssetPlayableAsset
SequenceAssetPlayableAsset controls the PlayableDirector of a Sequence Asset instance.
Inheritance
SequenceAssetPlayableAsset
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Sequences.Timeline
Assembly: Unity.Sequences.dll
Syntax
public class SequenceAssetPlayableAsset : NestedTimelinePlayableAsset, IPlayableAsset, ITimelineClipAsset
Properties
clipCaps
Gets the clip caps. For a SequenceAssetPlayableAsset, SpeedMultiplier, ClipIn and Looping are the three extra clip options available.
Declaration
public ClipCaps clipCaps { get; }
Property Value
Type | Description |
---|---|
ClipCaps |