Class SceneActivationPlayableAsset
A Playable Asset used by the SceneActivationTrack.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Sequences.Timeline
Assembly: Unity.Sequences.dll
Syntax
[Serializable]
public class SceneActivationPlayableAsset : PlayableAsset, IPlayableAsset, ITimelineClipAsset
Properties
clipCaps
Returns the capabilities of TimelineClips that contain an SceneActivationPlayableAsset.
Declaration
public ClipCaps clipCaps { get; }
Property Value
Type | Description |
---|---|
ClipCaps |
Methods
CreatePlayable(PlayableGraph, GameObject)
Creates the root of a Playable subgraph to play the scene activation clip.
Declaration
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
Parameters
Type | Name | Description |
---|---|---|
PlayableGraph | graph | PlayableGraph that will own the playable. |
GameObject | owner | The gameobject that triggered the graph build. |
Returns
Type | Description |
---|---|
Playable |