docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SceneActivationPlayableAsset

    A Playable Asset used by the SceneActivationTrack.

    Inheritance
    object
    Object
    ScriptableObject
    PlayableAsset
    SceneActivationPlayableAsset
    Implements
    IPlayableAsset
    ITimelineClipAsset
    Inherited Members
    PlayableAsset.duration
    PlayableAsset.outputs
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Sequences.Timeline
    Assembly: Unity.Sequences.dll
    Syntax
    [Serializable]
    public class SceneActivationPlayableAsset : PlayableAsset, IPlayableAsset, ITimelineClipAsset

    Properties

    clipCaps

    Returns the capabilities of TimelineClips that contain an SceneActivationPlayableAsset.

    Declaration
    public ClipCaps clipCaps { get; }
    Property Value
    Type Description
    ClipCaps

    Methods

    CreatePlayable(PlayableGraph, GameObject)

    Creates the root of a Playable subgraph to play the scene activation clip.

    Declaration
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    Parameters
    Type Name Description
    PlayableGraph graph

    PlayableGraph that will own the playable.

    GameObject owner

    The gameobject that triggered the graph build.

    Returns
    Type Description
    Playable
    Overrides
    PlayableAsset.CreatePlayable(PlayableGraph, GameObject)

    Implements

    IPlayableAsset
    ITimelineClipAsset
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)