Note
Sentis is now called Inference Engine. The documentation has moved to https://docs.unity3d.com/Packages/com.unity.ai.inference@latest. Refer to the new location for the latest updates and guidance. Make sure to update your bookmarks and references accordingly.
Upgrade to Sentis 2.1.3
You do not need to take any actions to upgrade your project when upgrading from Sentis 2.0.0 or later. If you are upgrading from Sentis 1.6 or earlier please follow the instructions below.
Upgrade from Sentis 1.6 to Sentis 2
To upgrade from Sentis 1.6 to Sentis 2, do the following:
- Replace uses of
TensorFloatwithTensor<float>and uses ofTensorIntwithTensor<int>. - Replace uses of
TensorFloat.AllocZeros(shape)withnew Tensor<float>(shape)and uses ofTensorInt.AllocZeros(shape)withnew Tensor<int>(shape). - Replace uses of
TensorFloat.AllocEmpty(shape)withnew Tensor<float>(shape, null)and uses ofTensorInt.AllocEmpty(shape)withnew Tensor<int>(shape, null). - Replace uses of
new TensorFloat(float)withnew Tensor<float>(new TensorShape(), new[] { float })and uses ofnew TensorInt(int)withnew Tensor<int>(new TensorShape(), new[] { int })for scalars. - Replace uses of
tensor.ToReadOnlyArray()withtensor.DownloadToArray(). - Replace uses of
SymbolicTensorShapewithDynamicTensorShape, andSymbolicTensorDimwith integers, where -1 represents an unknown dimension. - Replace uses of
BurstTensorDatawithCPUTensorData. - Replace uses of
IWorkerorGenericWorkerwithWorker. - Replace uses of
WorkerFactory.CreateWorker(backendType, model)withnew Worker(model, backendType). - Replace uses of
worker.Executewithworker.Schedule. - Remove uses of
worker.Executeorworker.SetInputswith a dictionary, instead use an array or set the inputs one at a time by name. - Replace uses of
worker.ExecuteLayerByLayerwithworker.ScheduleIterable. - Replace uses of
BackendType.GPUCommandBufferwithBackendType.GPUCompute. - Replace uses of
commandBuffer.ExecuteWorkerwithcommandBuffer.ScheduleWorker. - Rewrite uses of
worker.TakeOutputOwnership(...)usingtensor.ReadbackAndClone(...),tensor.ReadbackAndCloneAsync(...)orworker.CopyOutput(...). - Replace uses of the
IBackendmethods with functional graph calls to build models. - Replace uses of
Functional.Compile(Func)withnew FunctionalGraph()thengraph.Compile(outputs)where the outputs are calculated from the inputs and constants. - Replace uses of
InputDefswithgraph.AddInput<T>(shape). - Replace uses of
Functional.Tensor(shape, values)withFunctional.Constant(shape, values).
Upgrade from Sentis 1.5 to Sentis 1.6
To upgrade from Sentis 1.5 to Sentis 1.6, do the following:
- Replace uses of
IBackend.Concatwith calls toIBackend.SliceSet. - Rewrite calls to
IBackend.MinandIBackend.Maxto not use tensor arrays as inputs. - Rewrite calls to
IBackend.SumandIBackend.Meanto useIBackend.AddandIBackend.ScalarMadinstead. - Remove
keepdimargument from calls to backend reduction methods such asIBackend.ReduceMin. - Replace strings with ints for tensor indexing internal to models, e.g. when referencing
Output.index. - Replace uses of
CompleteOperationsAndDownloadwithReadbackAndClone, this will create a new tensor object which you are responsible for disposing. - Rewrite any code that assumes that a zero-length tensor will have a null
Tensor.dataOnBackend.
Upgrade from Sentis 1.3 or Sentis 1.4 to Sentis 1.5
To upgrade from Sentis 1.3 or Sentis 1.4 to Sentis 1.5, do the following:
- Reimport models that were previously imported in an earlier version of Sentis.
- Reexport serialized .sentis files and encrypted serialized models using Sentis 1.4.
- Replace uses of
IWorker.FinishExecutionAndDownloadOutputwithIWorker.TakeOutputOwnership. - Replace uses of
Tensor.TakeOwnershipwithTensor.CompleteOperationsAndDownload. - Replace uses of
Tensor.tensorOnDevicewithTensor.dataOnBackend. - Replace uses of
Tensor.ZeroswithTensor.AllocZeros. - Replace uses of the
Tensor.shapesetter withTensor.Reshape. - Remove uses of
Tensor.ShallowReshape, useTensor.Reshapeto reshape a tensor in place orTensor.AllocNoDataandIBackend.Reshapeto create a new reshaped tensor. - Remove uses of
Tensor.DeepCopy, useTensor.AllocNoDataandIBackend.MemCopyto copy a tensor. - Remove uses of the
ModelAPI, use the functional API to edit models:- Remove
Model.AddInput, useInputDeffor inputs in aFunctional.Compilecall. - Remove
Model.AddConstant, useFunctional.Tensorin aFunctional.Compilecall. - Remove
Model.AddLayerandLayerconstructors, useFunctionalmethods in aFunctional.Compilecall.
- Remove
- Edit
Model.AddOuputparameters to include both the output name and output index (from the inspector). - When calling
Model.outputs, useModel.Output.nameto get the name of the output. - Replace uses of
Layer.nameandConstant.namewithLayer.indexandConstant.index. - Remove uses of the
OpsAPI, use the functional API to build models to operate on tensors, or useIBackendto operate on allocated tensors. - Replace uses of
ArrayTensorDataandSharedArrayTensorDatawithCPUTensorData. - Remove
CustomLayercustom ONNX layer importers as these are not compatible with Sentis 1.4 serialization. These will be reimplemented in an upcoming release. - Replace uses of
IBackend.deviceTypewithIBackend.backendTypeto get the backend type. - Remove allocation of tensors using
IBackendmethods, either allocate tensors withTensororIModelStorage. - Remove offset from constructors of
CPUTensorData, if the offset needs to be greater than zero use aNativeTensorArrayFromManagedArrayin theCPUTensorDataconstructor. - Replace uses of
IWorker.StartManualSchedulewithIWorker.ExecuteLayerByLayer. - Replace uses of
ITensorData.shapewithTensor.shape. - Remove uses of
ITensorData.AsyncReadbackRequestandITensorData.IsAsyncReadbackRequestDone, useTensor.ReadbackRequest,Tensor.ReadbackRequestAsync, andTensor.IsReadbackRequestDonefor async readback of tensor data. - Remove uses of
Model.Metadata, this is not compatible with Sentis 1.4 serialization. - Remove references to
Model.Warnings, these are not compatible with Sentis 1.4 serialization, use the console to view importer errors and warnings. - Remove uses of
Model.CreateWorker, useWorkerFactory.CreateWorkerto create a worker. - Remove uses of
Model.ShallowCopy, use the functional API to copy a model. - Replace constructors of
SymbolicTensorDimwithSymbolicTensorDim.Int,SymbolicTensorDim.ParamandSymbolicTensorDim.Unknownstatic methods.
Upgrade from Sentis 1.1 or 1.2 to Sentis 1.3
To upgrade from Sentis 1.1 or 1.2 to Sentis 1.3, do the following:
- Reimport models that were previously imported in an earlier version of Sentis.
Upgrade from Sentis 1.0 to Sentis 1.1
To upgrade from Sentis 1.0 to Sentis 1.1, do the following:
- Use
MakeReadableon GPU output tensor before indexing (seeUse tensor indexing methodssample). - Remove
prepareCacheForAccessparameter when callingPeekOutputand instead useMakeReadableon the returned tensor before reading it. - Use AsyncReadbackRequest for async readbacks from GPU (see
Read output asynchronouslysample). - Replace
: Layerwith: CustomLayerfor custom layers and implementInferOutputDataTypesmethod (seeAdd a custom layersample). - Replace instances of
IOpswithOps. - Replace
uploadCachewithclearOnInitwhen using .Pin method. - Replace uses of
CopyOutputwithFinishExecutionAndDownloadOutput.
Upgrade from Barracuda 3.0 to Sentis 1.0
To upgrade from Barracuda 3.0 to Sentis 1.0, do the following:
- Replace references to
BarracudawithSentis. - Update tensor operations in your project.
- Use
Tensor<float>orTensor<int>for input and output tensors. - Update methods that convert between tensors and textures.
- Convert the model asset type.
- Convert backend types.
- Update getting output from intermediate layers.
- Replace
asFloatsandasInts.
Replace references to Barracuda with Sentis
All namespaces now use Sentis instead of Barracuda. To upgrade your project, change all references to Barracuda. For example, change using Unity.Barracuda to using Unity.Sentis.
Update tensor operations in your project
The way tensors work has changed. Sentis no longer converts tensors to different layouts automatically, so you might need to update your code to make sure input and output tensors are the layout you expect. Refer to Tensor fundamentals for more information.
Use Tensor or Tensor to create tensors
Sentis supports tensors that contain floats or ints.
If you use the new Tensor() constructor in your code, you must replace it with either new Tensor<float>() or new Tensor<int>().
You can no longer pass dimension sizes to the constructor directly. Instead, you can use the TensorShape constructor to create a tensor shape, then pass the TensorShape to the Tensor<float> or Tensor<int> constructor.
The following example creates a 1D tensor of length 4:
Tensor<float> inputTensor = new Tensor<float>(new TensorShape(4), new[] { 2.0f, 1.0f, 3.0f, 0.0f });
Refer to Create input for a model for more information.
Update methods that convert between tensors and textures
You can no longer pass a texture as a parameter to a Tensor constructor directly. Use the TextureConverter.ToTensor API instead. Refer to Convert a tensor to a texture for more information.
For example:
Tensor<float> inputTensor = TextureConvert.ToTensor(inputTexture);
Refer to Use output data for more information.
Convert the model asset type
The NNModel object is now called ModelAsset. Update your code with the new name.
For example, when you create a runtime model:
using UnityEngine;
using Unity.Sentis;
public class CreateRuntimeModel : MonoBehaviour
{
ModelAsset modelAsset;
void Start()
{
Model runtimeModel = ModelLoader.Load(modelAsset);
}
}
Refer to Import a model for more information.
Convert backend types
Update your code to reflect the following changes to backend type names:
- Use
BackendType.GPUComputeinstead ofWorkerFactory.Type.Compute,WorkerFactory.Type.ComputeReforWorkerFactory.Type.ComputeRefPrecompiled. - Use
BackendType.CPUinstead ofWorkerFactory.Type.CSharpBurst,WorkerFactory.Type.CSharpReforWorkerFactory.Type.CSharp.
For example, use the following to create a worker that runs on the GPU with Sentis compute shaders:
IWorker worker = new Worker(runtimeModel, BackendType.GPUCompute);
Update getting output from intermediate layers
To get output from layers other than the output layers from the model, you now need to use AddOutput before you create the worker and use PeekOutput.
For example:
// Add the layer to the model outputs in the runtime model
runtimeModel.AddOutput("ConvolutionLayer");
// Create a worker
worker = new Worker(runtimeModel, BackendType.GPUCompute);
// Run the model with the input data
worker.Schedule(inputTensor);
// Get the output from the model
Tensor<float> outputTensor = worker.PeekOutput() as Tensor<float>;
// Get the output from the ConvolutionLayer layer
Tensor<float> convolutionLayerOutputTensor = worker.PeekOutput("ConvolutionLayer") as Tensor<float>;
You should only use this for debugging. Refer to Profile a model for more information.
Replace asFloats and asInts
The Tensor classes no longer contain the asFloats and asInts methods. Use ToReadOnlyArray instead.