Class TextureTensorData
Represents the data storage for a 'Tensor' as a render texture, for backends that use GPU pixel shaders.
Sentis packs the tensor data into the pixels of an RGBA float4 texture.
Sentis chooses a single tensor dimension as the blocked axis, across which data is chunked in float4 blocks.
Tensor dimensions don't map directly to texture dimensions. Sentis creates the texture with dimensions large enough to fit all the data and pixel shaders index the data based on both the tensor and texture dimensions (see example below).
Inherited Members
Namespace: Unity.Sentis
Assembly: Unity.Sentis.dll
Syntax
public class TextureTensorData : ITensorData, IDisposable
Constructors
TextureTensorData(DataType, TensorShape, int, bool)
Initializes and returns an instance of TextureTensorData with given shape and blocked axis. A RenderTexture is allocated to the correct size.
Declaration
public TextureTensorData(DataType dataType, TensorShape shape, int axis, bool clearOnInit = false)
Parameters
| Type | Name | Description |
|---|---|---|
| DataType | dataType | The data type of the tensor. |
| TensorShape | shape | The (unblocked) shape of the tensor. |
| int | axis | The axis on which to block the shape. |
| bool | clearOnInit | Whether to zero the data on allocation. The default value is |
Properties
backendType
On what backend are the data elements stored.
Declaration
public BackendType backendType { get; }
Property Value
| Type | Description |
|---|---|
| BackendType |
blockAxis
Returns the axis of the tensor which is blocked.
It is possible to block on negative axes by considering a tensor of shape (d0, d1 ... dn) as one of shape (1, 1, .... 1, d0, d1 ... dn).
Thus negative axis values do not count from the back of the shape as elsewhere.
Declaration
public int blockAxis { get; }
Property Value
| Type | Description |
|---|---|
| int |
blockedAxisDiv4RemainderMask
A 4 int mask with 1 or 0 in each component to indicate whether the last blocked slice along the blocked axis has a valid entry or not. eg. if dimAxis % 4 = ceil(dimAxis/4)*4 - dimAxis = 3, blockedAxisDiv4RemainderMask = {1, 1, 1, 0};
Declaration
public int[] blockedAxisDiv4RemainderMask { get; }
Property Value
| Type | Description |
|---|---|
| int[] |
blockedShape
Returns the shape of the tensor with the blocked axis divided by 4.
Declaration
public TensorShape blockedShape { get; }
Property Value
| Type | Description |
|---|---|
| TensorShape |
bufferAsTexture
Returns the backing texture storing the tensor data.
Declaration
public RenderTexture bufferAsTexture { get; }
Property Value
| Type | Description |
|---|---|
| RenderTexture |
dataType
Returns the data type of the associated tensor.
Declaration
public DataType dataType { get; }
Property Value
| Type | Description |
|---|---|
| DataType |
dimAxis
The size of the blocked axis in the original tensor shape (when not blocked).
Declaration
public int dimAxis { get; }
Property Value
| Type | Description |
|---|---|
| int |
dimAxisDiv4
The size of the blocked axis in the blocked tensor shape, i.e. dimAxisDiv4 = ceil(dimAxis / 4).
Declaration
public int dimAxisDiv4 { get; }
Property Value
| Type | Description |
|---|---|
| int |
maxCapacity
The maximum count of the stored data elements.
Declaration
public int maxCapacity { get; }
Property Value
| Type | Description |
|---|---|
| int |
shape
Returns the shape of the associated tensor.
Declaration
public TensorShape shape { get; }
Property Value
| Type | Description |
|---|---|
| TensorShape |
strideAxis
The size of the stride of the blocked axis.
Declaration
public int strideAxis { get; }
Property Value
| Type | Description |
|---|---|
| int |
widthMask
Returns the width of the texture - 1 for efficient masking in shaders.
Declaration
public int widthMask { get; }
Property Value
| Type | Description |
|---|---|
| int |
widthShift
Returns the power in the power of two width of the backing texture.
Declaration
public int widthShift { get; }
Property Value
| Type | Description |
|---|---|
| int |
Methods
Clone()
Returns a deep copy of the internal storage.
Declaration
public ITensorData Clone()
Returns
| Type | Description |
|---|---|
| ITensorData | Cloned internal storage. |
CompleteAllPendingOperations()
Blocking call to make sure that internal data is correctly written to and available for CPU read back.
Declaration
public void CompleteAllPendingOperations()
Dispose()
Disposes of the TextureTensorData and any associated memory.
Declaration
public void Dispose()
DownloadAsync<T>(int)
Awaitable contiguous block of data from internal storage.
Declaration
public Awaitable<NativeArray<T>> DownloadAsync<T>(int dstCount) where T : unmanaged
Parameters
| Type | Name | Description |
|---|---|---|
| int | dstCount | The number of elements to download. |
Returns
| Type | Description |
|---|---|
| Awaitable<NativeArray<T>> | A awaitable native array of downloaded elements. |
Type Parameters
| Name | Description |
|---|---|
| T | The data type of the elements. |
Download<T>(int)
Returns a contiguous block of data from internal storage.
Declaration
public NativeArray<T> Download<T>(int dstCount) where T : unmanaged
Parameters
| Type | Name | Description |
|---|---|---|
| int | dstCount | The number of elements to download. |
Returns
| Type | Description |
|---|---|
| NativeArray<T> | A native array of downloaded elements. |
Type Parameters
| Name | Description |
|---|---|
| T | The data type of the elements. |
~TextureTensorData()
Finalizes the TextureTensorData.
Declaration
protected ~TextureTensorData()
IsReadbackRequestDone()
Checks if asynchronous readback request is done.
Declaration
public bool IsReadbackRequestDone()
Returns
| Type | Description |
|---|---|
| bool | Whether async readback is successful. |
Pin(Tensor, int, bool)
Moves the tensor into GPU memory on the GPUPixel back end device.
Declaration
public static TextureTensorData Pin(Tensor X, int blockAxis, bool clearOnInit = false)
Parameters
| Type | Name | Description |
|---|---|---|
| Tensor | X | The tensor to move to the compute backend. |
| int | blockAxis | Which axis to block the tensor shape on. |
| bool | clearOnInit | Whether to zero the data on pinning. The default value is |
Returns
| Type | Description |
|---|---|
| TextureTensorData | The pinned |
ReadbackRequest()
Schedules asynchronous readback of the internal data.
Declaration
public void ReadbackRequest()
ReadbackRequestAsync()
Declaration
public Task<bool> ReadbackRequestAsync()
Returns
| Type | Description |
|---|---|
| Task<bool> |
ToString()
Returns a string that represents the TextureTensorData.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| string | The summary string of the |
Overrides
Upload<T>(NativeArray<T>, int)
Uploads a contiguous block of tensor data to internal storage.
Declaration
public void Upload<T>(NativeArray<T> data, int srcCount) where T : unmanaged
Parameters
| Type | Name | Description |
|---|---|---|
| NativeArray<T> | data | The data to upload. |
| int | srcCount | The number of elements to upload. |
Type Parameters
| Name | Description |
|---|---|
| T | The type of data to upload. |