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    Class PixelShaderSingleton

    Represents the compute kernel cache for backends that use GPU pixel shaders.

    Inheritance
    object
    PixelShaderSingleton
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Sentis
    Assembly: Unity.Sentis.dll
    Syntax
    public sealed class PixelShaderSingleton

    Fields

    EnableDebug

    Whether kernel usage tracking is enabled.

    Declaration
    public bool EnableDebug
    Field Value
    Type Description
    bool

    Properties

    Instance

    Initializes or returns the instance of PixelShaderSingleton.

    Declaration
    public static PixelShaderSingleton Instance { get; }
    Property Value
    Type Description
    PixelShaderSingleton

    Methods

    GetUsedShaders()

    Returns used pixel shaders as a list.

    Declaration
    public List<string> GetUsedShaders()
    Returns
    Type Description
    List<string>

    List of used pixel shaders.

    WarmupKernels(List<string>)

    Loads and compiles given pixel shaders without running them.

    Declaration
    public IEnumerator WarmupKernels(List<string> shaders)
    Parameters
    Type Name Description
    List<string> shaders

    List of shader names to load and compile.

    Returns
    Type Description
    IEnumerator

    Enumerator to iterate.

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