Access tensor data directly
To avoid having to do a slow readback of a tensor from a device when accessing or passing it between multiple models, opt to directly read from and write to the tensor's underlying native data.
Refer to Tensor fundamentals in Sentis for more information about how Sentis stores tensor data.
Check where the data for a tensor is stored
Use the dataOnBackend.backendType
property of a tensor to check where the tensor data is stored. The property is either CPU
, GPUPixel
, or GPUCompute
.
For example:
using UnityEngine;
using Unity.Sentis;
public class CheckTensorLocation : MonoBehaviour
{
public Texture2D inputTexture;
void Start()
{
// Create input data as a tensor
Tensor inputTensor = TextureConverter.ToTensor(inputTexture);
// Check if the tensor is stored in CPU or GPU memory, and write to the Console window.
Debug.Log(inputTensor.dataOnBackend.backendType);
}
}
If you want to force a tensor to the other device, use the following:
ComputeTensorData.Pin
to force a tensor into GPU compute shader memory in a ComputeBuffer.BurstTensorData.Pin
to force a tensor into CPU memory.
For example:
// Create a tensor
TensorFloat inputTensor = TensorFloat.AllocZeros(new TensorShape(1, 3, 2, 2));
// Force the tensor into GPU memory
ComputeTensorData computeTensorData = ComputeTensorData.Pin(inputTensor);
!!! note "Note"
* If the tensor data is already on the device you force it to, the method is a passthrough.
* If not, the previous data will be disposed and new memory will be allocated on the target backend.
Access a tensor in GPU memory
To access a tensor in GPU-compute memory, first get the tensor data as a ComputeTensorData
by using ComputeTensorData.Pin
.
You can then use the buffer
property of the ComputeTensorData
object to directly access the tensor data in the compute buffer. Refer to ComputeBuffer
in the Unity API reference for more information about how to access a compute buffer.
Refer to the Read output asynchronously
example in the sample scripts for an example.
Access a tensor in CPU memory
To access a tensor in CPU memory, first get the tensor data as a BurstTensorData
object by using BurstTensorData.Pin
.
You can then use the object in a Burst function like IJobParallelFor
to read from and write to the tensor data. You can also use the read and write fence (fence
and reuse
respectively) properties of the object to handle Burst job depedencies.
Refer to the following:
Use Burst to write data
example in the sample scripts for an example- Burst documentation
You can then use methods in the NativeTensorArray
class to read from and write to the tensor data as a native array.