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    Upgrade from Sentis 1.3 to Sentis 1.4

    To upgrade from Sentis 1.3 to Sentis 1.4, do the following:

    • Reimport models that were previously imported in an earlier version of Sentis.
    • Reexport serialized .sentis files and encrypted serialized models using Sentis 1.4.
    • Replace uses of IWorker.FinishExecutionAndDownloadOutput with IWorker.TakeOutputOwnership.
    • Replace uses of Tensor.TakeOwnership with Tensor.CompleteOperationsAndDownload.
    • Replace uses of Tensor.tensorOnDevice with Tensor.dataOnBackend.
    • Replace uses of Tensor.Zeros with Tensor.AllocZeros.
    • Replace uses of the Tensor.shape setter with Tensor.Reshape.
    • Remove uses of Tensor.ShallowReshape, use Tensor.Reshape to reshape a tensor in place or Tensor.AllocNoData and IBackend.Reshape to create a new reshaped tensor.
    • Remove uses of Tensor.DeepCopy, use Tensor.AllocNoData and IBackend.MemCopy to copy a tensor.
    • Remove uses of the Model API, use the functional API to edit models:
      • Remove Model.AddInput, use InputDef for inputs in a Functional.Compile call.
      • Remove Model.AddConstant, use Functional.Tensor in a Functional.Compile call.
      • Remove Model.AddLayer and Layer constructors, use Functional methods in a Functional.Compile call.
    • Edit Model.AddOuput parameters to include both the output name and output index (from the inspector).
    • When calling Model.outputs, use Model.Output.name to get the name of the output.
    • Replace uses of Layer.name and Constant.name with Layer.index and Constant.index.
    • Remove uses of the Ops API, use the functional API to build models to operate on tensors, or use IBackend to operate on allocated tensors.
    • Replace uses of ArrayTensorData and SharedArrayTensorData with BurstTensorData.
    • Remove CustomLayer custom ONNX layer importers as these are not compatible with Sentis 1.4 serialization. These will be reimplemented in an upcoming release.
    • Replace uses of IBackend.deviceType with IBackend.backendType to get the back end type.
    • Remove allocation of tensors using IBackend methods, either allocate tensors with Tensor or IModelStorage.
    • Remove offset from constructors of BurstTensorData, if the offset needs to be greater than zero use a NativeTensorArrayFromManagedArray in the BurstTensorData constructor.
    • Replace uses of IWorker.StartManualSchedule with IWorker.ExecuteLayerByLayer.
    • Replace uses of ITensorData.shape with Tensor.shape.
    • Remove uses of ITensorData.AsyncReadbackRequest and ITensorData.IsAsyncReadbackRequestDone, use Tensor.ReadbackRequest, Tensor.ReadbackRequestAsync, and Tensor.IsReadbackRequestDone for async readback of tensor data.
    • Remove uses of Model.Metadata, this is not compatible with Sentis 1.4 serialization.
    • Remove references to Model.Warnings, these are not compatible with Sentis 1.4 serialization, use the console to view importer errors and warnings.
    • Remove uses of Model.CreateWorker, use WorkerFactory.CreateWorker to create a worker.
    • Remove uses of Model.ShallowCopy, use the functional API to copy a model.
    • Replace constructors of SymbolicTensorDim with SymbolicTensorDim.Int, SymbolicTensorDim.Param and SymbolicTensorDim.Unknown static methods.

    Upgrade from Sentis 1.1 or 1.2 to Sentis 1.3

    To upgrade from Sentis 1.1 or 1.2 to Sentis 1.3, do the following:

    • Reimport models that were previously imported in an earlier version of Sentis.

    Upgrade from Sentis 1.0 to Sentis 1.1

    To upgrade from Sentis 1.0 to Sentis 1.1, do the following:

    • Use MakeReadable on GPU output tensor before indexing (see Use tensor indexing methods sample).
    • Remove prepareCacheForAccess parameter when calling PeekOutput and instead use MakeReadable on the returned tensor before reading it.
    • Use AsyncReadbackRequest for async readbacks from GPU (see Read output asynchronously sample).
    • Replace : Layer with : CustomLayer for custom layers and implement InferOutputDataTypes method (see Add a custom layer sample).
    • Replace instances of IOps with Ops.
    • Replace uploadCache with clearOnInit when using .Pin method.
    • Replace uses of CopyOutput with FinishExecutionAndDownloadOutput.

    Upgrade from Barracuda 3.0 to Sentis 1.0

    To upgrade from Barracuda 3.0 to Sentis 1.0, do the following:

    • Replace references to Barracuda with Sentis.
    • Update tensor operations in your project.
    • Use TensorFloat or TensorInt for input and output tensors.
    • Update methods that convert between tensors and textures.
    • Convert the model asset type.
    • Convert back end types.
    • Update getting output from intermediate layers.
    • Replace asFloats and asInts.

    Replace references to Barracuda with Sentis

    All namespaces now use Sentis instead of Barracuda. To upgrade your project, change all references to Barracuda. For example, change using Unity.Barracuda to using Unity.Sentis.

    Update tensor operations in your project

    The way tensors work has changed. Sentis no longer converts tensors to different layouts automatically, so you might need to update your code to make sure input and output tensors are the layout you expect. Refer to Tensor fundamentals for more information.

    Use TensorFloat or TensorInt to create tensors

    Sentis supports tensors that contain floats or ints.

    If you use the new Tensor() constructor in your code, you must replace it with either new TensorFloat() or new TensorInt().

    You can no longer pass dimension sizes to the constructor directly. Instead, you can use the TensorShape constructor to create a tensor shape, then pass the TensorShape to the TensorFloat or TensorInt constructor.

    The following example creates a 1D tensor of length 4:

    TensorFloat inputTensor = new TensorFloat(new TensorShape(4), new[] { 2.0f, 1.0f, 3.0f, 0.0f });
    

    Refer to Create input for a model for more information.

    Update methods that convert between tensors and textures

    You can no longer pass a texture as a parameter to a Tensor constructor directly. Use the TextureConverter.ToTensor API instead. Refer to Convert a tensor to a texture for more information.

    For example:

    TensorFloat inputTensor = TextureConvert.ToTensor(inputTexture);
    

    Refer to Use output data for more information.

    Convert the model asset type

    The NNModel object is now called ModelAsset. Update your code with the new name.

    For example, when you create a runtime model:

    using UnityEngine;
    using Unity.Sentis;
    
    public class CreateRuntimeModel : MonoBehaviour
    {
    
        ModelAsset modelAsset;
        
        void Start()
        {
            Model runtimeModel = ModelLoader.Load(modelAsset);
        }
    }
    

    Refer to Import a model for more information.

    Convert back end types

    Update your code to reflect the following changes to back end type names:

    • Use BackendType.GPUCompute instead of WorkerFactory.Type.Compute, WorkerFactory.Type.ComputeRef or WorkerFactory.Type.ComputeRefPrecompiled.
    • Use BackendType.CPU instead of WorkerFactory.Type.CSharpBurst, WorkerFactory.Type.CSharpRef or WorkerFactory.Type.CSharp.

    For example, use the following to create a worker that runs on the GPU with Sentis compute shaders:

    IWorker worker = WorkerFactory.CreateWorker(BackendType.GPUCompute, runtimeModel);
    

    Update getting output from intermediate layers

    To get output from layers other than the output layers from the model, you now need to use AddOutput before you create the worker and use PeekOutput. For example:

    // Add the layer to the model outputs in the runtime model
    runtimeModel.AddOutput("ConvolutionLayer");
    
    // Create a worker
    worker = WorkerFactory.CreateWorker(BackendType.GPUCompute, runtimeModel);
    
    // Run the model with the input data
    worker.Execute(inputTensor);
    
    // Get the output from the model
    TensorFloat outputTensor = worker.PeekOutput() as TensorFloat;
    
    // Get the output from the ConvolutionLayer layer
    TensorFloat convolutionLayerOutputTensor = worker.PeekOutput("ConvolutionLayer") as TensorFloat;
    

    You should only use this for debugging. Refer to Profile a model for more information.

    Replace asFloats and asInts

    The Tensor classes no longer contain the asFloats and asInts methods. Use ToReadOnlyArray instead.

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