Import a model file
To import an ONNX model file, drag the file from your computer into the Assets folder of the Project window.
If your model has external weights files, put them in the same directory as the model file so that Sentis imports them automatically.
To learn about the models Sentis supports, refer to Supported models.
Create a runtime model
To use an imported model, you must use ModelLoader.Load to create a runtime Model object.
using UnityEngine;
using Unity.Sentis;
public class CreateRuntimeModel : MonoBehaviour
{
public ModelAsset modelAsset;
Model runtimeModel;
void Start()
{
runtimeModel = ModelLoader.Load(modelAsset);
}
}
You can then create an engine to run a model.