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    Class RandomUniform

    Represents a RandomUniform random layer. This generates an output tensor of a given shape with random values in a uniform distribution between a given low and high, from an optional seed value.

    Inheritance
    object
    Layer
    RandomLayer
    RandomUniform
    Inherited Members
    RandomLayer.hasSeed
    RandomLayer.seed
    RandomLayer.NextSeed
    RandomLayer.ResetSeed()
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class RandomUniform : RandomLayer

    Constructors

    Name Description
    RandomUniform(string, int[], float, float, float?)

    Initializes and returns an instance of RandomUniform random layer.

    Fields

    Name Description
    high

    The upper end of the interval of the uniform distribution used to generate the output.

    low

    The lower end of the interval of the uniform distribution used to generate the output.

    shape

    The shape for the output tensor as a TensorShape.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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