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    Constructor RandomUniform

    RandomUniform(string, int[], float, float, float?)

    Initializes and returns an instance of RandomUniform random layer.

    Declaration
    public RandomUniform(string name, int[] shape, float low, float high, float? seed)
    Parameters
    Type Name Description
    string name

    The name to use for the output tensor of the layer.

    int[] shape

    The shape for the output tensor as an array of ints.

    float low

    The lower end of the interval of the uniform distribution used to generate the output.

    float high

    The upper end of the interval of the uniform distribution used to generate the output.

    float? seed

    The optional seed to use for the random number generation. If this is null the layer generates a seed using System.Random().

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