docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Mod

    Represents an element-wise Max math operation layer: f(a, b) = a % b.

    If fmod is false the sign of the remainder is the same as that of the divisor as in Python.

    If fmod is true the sign of the remainder is the same as that of the dividend as in C#.

    This supports numpy-style broadcasting of input tensors.

    Inheritance
    object
    Layer
    Broadcast
    Mod
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Mod : Broadcast

    Constructors

    Name Description
    Mod(string, string, string, bool)

    Initializes and returns an instance of Mod math operation layer.

    Fields

    Name Description
    fmod

    Whether to have the sign of the remainder the same as that of the dividend rather than that of the divisor.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)