docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class GPUComputeOps

    Represents an Ops object that runs on the GPUCompute backend.

    Inheritance
    object
    Ops
    GPUComputeOps
    Implements
    IDisposable
    Inherited Members
    Ops.backendType
    Ops.Dispose()
    Ops.Add(TensorFloat, float)
    Ops.Add(float, TensorFloat)
    Ops.Sub(TensorFloat, float)
    Ops.Sub(float, TensorFloat)
    Ops.Mul(TensorFloat, float)
    Ops.Mul(float, TensorFloat)
    Ops.Div(TensorFloat, float)
    Ops.Mad(TensorFloat, float, float)
    Ops.Set<T>(T, T, int, int, int)
    Ops.MatMul2D(TensorFloat, TensorFloat, bool, bool)
    Ops.MatMul(TensorFloat, TensorFloat)
    Ops.Dense(TensorFloat, TensorFloat, TensorFloat)
    Ops.Tril<T>(T, int)
    Ops.Triu<T>(T, int)
    Ops.Conv(TensorFloat, TensorFloat, TensorFloat, int, int[], int[], int[])
    Ops.ConvTranspose(TensorFloat, TensorFloat, TensorFloat, int[], int[], int[])
    Ops.Resize(TensorFloat, ReadOnlySpan<float>, InterpolationMode, NearestMode, CoordTransformMode)
    Ops.DepthToSpace(TensorFloat, int, DepthToSpaceMode)
    Ops.SpaceToDepth(TensorFloat, int)
    Ops.MaxPool(TensorFloat, int[], int[], int[])
    Ops.AveragePool(TensorFloat, int[], int[], int[])
    Ops.GlobalMaxPool(TensorFloat)
    Ops.GlobalAveragePool(TensorFloat)
    Ops.Pad(TensorFloat, ReadOnlySpan<int>, PadMode, float)
    Ops.ScaleBias(TensorFloat, TensorFloat, TensorFloat)
    Ops.InstanceNormalization(TensorFloat, TensorFloat, TensorFloat, float)
    Ops.LayerNormalization(TensorFloat, TensorFloat, TensorFloat, float)
    Ops.LRN(TensorFloat, float, float, float, int)
    Ops.RandomNormal(TensorShape, float, float, float?)
    Ops.RandomUniform(TensorShape, float, float, float?)
    Ops.OneHot(TensorInt, int, int, int, int)
    Ops.RoiAlign(TensorFloat, TensorFloat, TensorInt, RoiPoolingMode, int, int, int, float)
    Ops.Range(float, float, float)
    Ops.Range(int, int, int)
    Ops.Bernoulli(TensorFloat, DataType, float?)
    Ops.Relu(TensorFloat)
    Ops.Softmax(TensorFloat, int)
    Ops.LogSoftmax(TensorFloat, int)
    Ops.Hardmax(TensorFloat, int)
    Ops.CumSum(TensorFloat, int, bool, bool)
    Ops.CumSum(TensorInt, int, bool, bool)
    Ops.Tanh(TensorFloat)
    Ops.Softplus(TensorFloat)
    Ops.Sigmoid(TensorFloat)
    Ops.HardSigmoid(TensorFloat, float, float)
    Ops.Elu(TensorFloat, float)
    Ops.Gelu(TensorFloat)
    Ops.Relu6(TensorFloat)
    Ops.LeakyRelu(TensorFloat, float)
    Ops.Selu(TensorFloat, float, float)
    Ops.PRelu(TensorFloat, TensorFloat)
    Ops.Swish(TensorFloat)
    Ops.Abs(TensorFloat)
    Ops.Abs(TensorInt)
    Ops.Neg(TensorFloat)
    Ops.Neg(TensorInt)
    Ops.Ceil(TensorFloat)
    Ops.Clip(TensorFloat, float, float)
    Ops.Clip(TensorInt, int, int)
    Ops.Floor(TensorFloat)
    Ops.Round(TensorFloat)
    Ops.Reciprocal(TensorFloat)
    Ops.Square(TensorFloat)
    Ops.Exp(TensorFloat)
    Ops.Log(TensorFloat)
    Ops.Sqrt(TensorFloat)
    Ops.Acos(TensorFloat)
    Ops.Acosh(TensorFloat)
    Ops.Asin(TensorFloat)
    Ops.Asinh(TensorFloat)
    Ops.Atan(TensorFloat)
    Ops.Atanh(TensorFloat)
    Ops.Cos(TensorFloat)
    Ops.Cosh(TensorFloat)
    Ops.Sin(TensorFloat)
    Ops.Sinh(TensorFloat)
    Ops.Tan(TensorFloat)
    Ops.Erf(TensorFloat)
    Ops.Celu(TensorFloat, float)
    Ops.HardSwish(TensorFloat)
    Ops.Shrink(TensorFloat, float, float)
    Ops.Softsign(TensorFloat)
    Ops.ThresholdedRelu(TensorFloat, float)
    Ops.Sum(params TensorFloat[])
    Ops.Add(TensorFloat, TensorFloat)
    Ops.Add(TensorInt, TensorInt)
    Ops.Sub(TensorFloat, TensorFloat)
    Ops.Sub(TensorInt, TensorInt)
    Ops.Mul(TensorFloat, TensorFloat)
    Ops.Mul(TensorInt, TensorInt)
    Ops.Div(TensorFloat, TensorFloat)
    Ops.Div(TensorInt, TensorInt)
    Ops.Mod(TensorInt, TensorInt)
    Ops.FMod(TensorInt, TensorInt)
    Ops.FMod(TensorFloat, TensorFloat)
    Ops.Pow(TensorFloat, TensorFloat)
    Ops.Pow(TensorFloat, TensorInt)
    Ops.Min(params TensorFloat[])
    Ops.Min(params TensorInt[])
    Ops.Max(params TensorFloat[])
    Ops.Max(params TensorInt[])
    Ops.Mean(params TensorFloat[])
    Ops.ReduceMax(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ReduceMax(TensorInt, ReadOnlySpan<int>, bool)
    Ops.ReduceMean(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ReduceMin(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ReduceMin(TensorInt, ReadOnlySpan<int>, bool)
    Ops.ReduceProd(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ReduceProd(TensorInt, ReadOnlySpan<int>, bool)
    Ops.ReduceSum(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ReduceSum(TensorInt, ReadOnlySpan<int>, bool)
    Ops.ReduceSumSquare(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ReduceSumSquare(TensorInt, ReadOnlySpan<int>, bool)
    Ops.ReduceL1(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ReduceL1(TensorInt, ReadOnlySpan<int>, bool)
    Ops.ReduceL2(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ReduceLogSum(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ReduceLogSumExp(TensorFloat, ReadOnlySpan<int>, bool)
    Ops.ArgMax(TensorFloat, int, bool, bool)
    Ops.ArgMax(TensorInt, int, bool, bool)
    Ops.ArgMin(TensorFloat, int, bool, bool)
    Ops.ArgMin(TensorInt, int, bool, bool)
    Ops.Greater(TensorFloat, TensorFloat)
    Ops.Greater(TensorInt, TensorInt)
    Ops.GreaterOrEqual(TensorFloat, TensorFloat)
    Ops.GreaterOrEqual(TensorInt, TensorInt)
    Ops.Less(TensorFloat, TensorFloat)
    Ops.Less(TensorInt, TensorInt)
    Ops.LessOrEqual(TensorFloat, TensorFloat)
    Ops.LessOrEqual(TensorInt, TensorInt)
    Ops.Equal(TensorFloat, TensorFloat)
    Ops.Equal(TensorInt, TensorInt)
    Ops.Or(TensorInt, TensorInt)
    Ops.And(TensorInt, TensorInt)
    Ops.Xor(TensorInt, TensorInt)
    Ops.Not(TensorInt)
    Ops.Sign(TensorFloat)
    Ops.Sign(TensorInt)
    Ops.IsNaN(TensorFloat)
    Ops.IsInf(TensorFloat, bool, bool)
    Ops.Where<T>(TensorInt, T, T)
    Ops.Reshape<T>(T, TensorShape)
    Ops.Expand<T>(T, TensorShape)
    Ops.Transpose<T>(T)
    Ops.Transpose<T>(T, int[])
    Ops.Concat(Tensor[], int)
    Ops.Split<T>(T, int, int, int)
    Ops.Slice<T>(T, ReadOnlySpan<int>, ReadOnlySpan<int>, ReadOnlySpan<int>, ReadOnlySpan<int>)
    Ops.Tile<T>(T, ReadOnlySpan<int>)
    Ops.Gather<T>(T, TensorInt, int)
    Ops.GatherElements<T>(T, TensorInt, int)
    Ops.GatherND<T>(T, TensorInt, int)
    Ops.ScatterElements<T>(T, TensorInt, T, int, ScatterReductionMode)
    Ops.ScatterND(TensorFloat, TensorInt, TensorFloat, ScatterReductionMode)
    Ops.ScatterND(TensorInt, TensorInt, TensorInt, ScatterReductionMode)
    Ops.TopK(TensorFloat, int, int, bool, bool)
    Ops.ConstantOfShape(TensorShape, float)
    Ops.ConstantOfShape(TensorShape, int)
    Ops.Copy<T>(T)
    Ops.Cast(Tensor, DataType)
    Ops.Multinomial(TensorFloat, int, float?)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis
    Assembly: solution.dll
    Syntax
    public class GPUComputeOps : Ops, IDisposable

    Constructors

    Name Description
    GPUComputeOps(ITensorAllocator)

    Instantiates and returns a GPUComputeOps object.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)