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    Class Broadcast

    Represents a base class for layers that apply an operation to input tensors using numpy-style broadcasting.

    Inheritance
    Object
    Layer
    Broadcast
    Add
    And
    Div
    Equal
    Greater
    GreaterOrEqual
    Less
    LessOrEqual
    Max
    Mean
    Min
    Mod
    Mul
    Or
    Pow
    Sub
    Sum
    Where
    Xor
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Layer.Execute(Tensor[], ExecutionContext)
    Layer.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public abstract class Broadcast : Layer

    Constructors

    Broadcast(String, String[])

    Initializes and returns an instance of broadcast layer.

    Declaration
    protected Broadcast(string name, params string[] inputs)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String[] inputs

    The names to use for the input tensors of the layer.

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