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    Class Add

    Represents an element-wise Add math operation layer: f(a, b) = a + b.

    This supports numpy-style broadcasting of input tensors.

    Inheritance
    Object
    Layer
    Broadcast
    Add
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Layer.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public class Add : Broadcast

    Constructors

    Add(String, String, String)

    Initializes and returns an instance of Add math operation layer.

    Declaration
    public Add(string name, string a, string b)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String a

    The name to use for the first input tensor of the layer.

    String b

    The name to use for the second input tensor of the layer.

    Methods

    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    Declaration
    public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
    Parameters
    Type Name Description
    Tensor[] inputTensors
    ExecutionContext ctx
    Returns
    Type Description
    Tensor
    Overrides
    Layer.Execute(Tensor[], ExecutionContext)
    In This Article
    • Constructors
      • Add(String, String, String)
    • Methods
      • Execute(Tensor[], ExecutionContext)
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