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    Class ComputeShaderSingleton

    Represents the compute kernel cache for backends that use GPU compute.

    Inheritance
    Object
    ComputeShaderSingleton
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis
    Syntax
    public class ComputeShaderSingleton

    Fields

    EnableDebug

    Whether kernel usage tracking is enabled.

    Declaration
    public bool EnableDebug
    Field Value
    Type Description
    Boolean

    Properties

    Instance

    Initializes or returns the instance of ComputeShaderSingleton.

    Declaration
    public static ComputeShaderSingleton Instance { get; }
    Property Value
    Type Description
    ComputeShaderSingleton

    supported

    Whether the GPU supports compute.

    Declaration
    public bool supported { get; }
    Property Value
    Type Description
    Boolean

    Methods

    GetUsedKernels()

    Returns used compute kernels as a list.

    Declaration
    public List<string> GetUsedKernels()
    Returns
    Type Description
    List<String>

    WarmupKernels(List<String>)

    Loads and compiles given compute kernels without running them.

    Declaration
    public IEnumerator WarmupKernels(List<string> kernels)
    Parameters
    Type Name Description
    List<String> kernels
    Returns
    Type Description
    IEnumerator

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    In This Article
    • Fields
      • EnableDebug
    • Properties
      • Instance
      • supported
    • Methods
      • GetUsedKernels()
      • WarmupKernels(List<String>)
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