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    Class ShotNoise

    Provide a custom noise on lidar intensity.

    Inheritance
    object
    NodeRuntime
    Transcoder
    ShotNoise
    ShotNoiseNode
    Inherited Members
    Transcoder.inTranscode
    Transcoder.outTranscode
    Transcoder._computeShader
    Transcoder.EnableInterfaceOnChangeEvent()
    Transcoder.DisableInterfaceOnChangeEvent()
    Transcoder.InitializeSensorSDKComputeShader(string, string)
    Transcoder.Release()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(double, double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)
    NodeRuntime.OnPortRemoved(string)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    public class ShotNoise : Transcoder

    Fields

    Name Description
    _noisyIntensity

    The output noisy intensity.

    _randomValues

    Intenal buffer to provide normal distributed random values to the shader.

    apertureRadius
    dutyCycle
    intensity
    lambda
    noisyIntensity
    samplingRate
    wavelength

    Methods

    Name Description
    Disable()

    Disable the change event and release the graphic resources.

    Enable(ClockState)

    Enable the change event on the input inTranscode, build the random value distribution and initialize the compute shader.

    Transcode(CustomPassContext)

    Add to the command buffer the application of the noise on the intensity buffer.

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