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    Class RenderTextureToFileNode

    Expose functionality to save a render texture into a file in SystemGraph.

    Inheritance
    object
    NodeRuntime
    RenderTextureToFile
    RenderTextureToFileNode
    Inherited Members
    RenderTextureToFile.renderTexture
    RenderTextureToFile.transcode
    RenderTextureToFile.format
    RenderTextureToFile.filename
    RenderTextureToFile.destination
    RenderTextureToFile.isSingleFile
    RenderTextureToFile.Enable(Scheduler.ClockState)
    RenderTextureToFile.Disable()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(double, double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)
    NodeRuntime.OnPortRemoved(string)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    [NodeCategory("Connectivity", "RenderTextureToFile", NodeTick.Asynchronous, (LifeCycle)0, 0, NodeMode.Standard, false)]
    public class RenderTextureToFileNode : RenderTextureToFile
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